serv0

USA
On FACEIT since 2016 222 matches tracked 49 matches in 30 days
ELO ▲ 11
3,095
30-day peak: 3,114
Rank NA ▼ 68 places
#201
USA #152 in USA
30 days · prev. #133 · best #132
Last updated:

How does serv0 play?

Rating 1.36 (from 186 matches) K/R 0.96 ADR 103.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 186 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.39+0.34 · Ø 1.05 better than 98%
Pistol kills per match 3.3
Knife kills 3 in 222 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 63x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 45%+12 pp · Ø 33% better than 99%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 71%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.98, Rating at 1.39, ADR at 103.5, ELO at 3,095
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.05
MayJunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.98 (at the start 0.97). Well above the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
48 matches · 60% win rate
On Inferno −43 ELO
23 matches · 52% win rate
On Thursdays −2 ELO, win rate 43%

serv0 loses the most ELO on Anubis: −51 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Highest rating in a match: 2.90 · Nuke
  3. Longest win streak: 10 wins in a row · Anubis
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
58% better than 63%
0.99 better than 99%
107.3 better than 99%
1.41 better than 99%
65% of 251 duels better than 95%
46% of 35 situations better than 70%
Anubis48
60% better than 66%
0.97 better than 99%
102.2 better than 99%
1.36 better than 98%
60% of 245 duels better than 86%
46% of 26 situations better than 70%
Nuke38
58% better than 53%
0.95 better than 97%
100.6 better than 98%
1.40 better than 98%
54% of 115 duels better than 55%
46% of 24 situations better than 69%
Cache37
68% better than 78%
1.02 better than 98%
105.6 better than 98%
1.45 better than 98%
62% of 181 duels better than 84%
38% of 21 situations better than 47%
Inferno23
52% better than 18%
0.85 better than 72%
97.6 better than 87%
1.13 better than 45%
55% of 108 duels better than 40%
50% of 4 situations better than 71%
Mirage14
71% -
0.89 -
95.1 -
1.15-
62% of 60 duels -
29% of 7 situations -
Overpass5
60% -
1.03 -
111.6 -
1.02-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How serv0 plays

Across 222 matches serv0 averages K/R 0.96 and ADR 103.2; the rating across the 186 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 21.1 kills per match with 51% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 140 of 186 matches the rating was 1.10 or higher (75%), in 24 it was below 0.90. In 148 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: November 2026 at 1.49. serv0 loses the most ELO on Anubis (−51 ELO, win rate 60%). Things go best on Cache (+125 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +118 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.98, Rating at 1.39, ADR at 103.5, ELO at 3,095. Last 30 days: 49 matches, win rate 67%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.