serot0n1n

Brazil
On FACEIT since 2026 406 matches tracked 136 matches in 30 days
ELO ▼ 89
2,144
30-day peak: 2,354
Rank SA ▼ 865 places
#4,356
Brazil #3,486 in Brazil
30 days · prev. #3,491 · best #2,256
Last updated:

How does serot0n1n play?

Rating 1.07 (from 405 matches) K/R 0.79 ADR 88.3 from 406 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 406 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 69%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Knife kills 19 in 406 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 71x 4K, 5 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 87.6, Headshots at 52%, Win rate at 51%
▼ Got worse
Rating −0.08, ELO −86

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 406 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
67 matches · 43% win rate
In match 2 of the day +30 ELO
74 matches · 43% win rate
On Fridays −78 ELO, win rate 46%

serot0n1n loses the most ELO on Anubis: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 40 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Reached level 10 · Anubis

Maps in detail

from the last 406 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2153
54% better than 58%
0.80 better than 77%
89.7 better than 86%
1.08 better than 64%
55% of 838 duels better than 71%
40% of 65 situations better than 55%
Mirage97
53% better than 55%
0.76 better than 60%
86.0 better than 73%
1.04 better than 53%
55% of 552 duels better than 71%
48% of 33 situations better than 78%
Anubis67
43% better than 21%
0.75 better than 56%
84.5 better than 67%
1.02 better than 46%
51% of 383 duels better than 45%
27% of 26 situations better than 25%
Inferno67
52% better than 45%
0.83 better than 89%
92.8 better than 90%
1.14 better than 82%
56% of 402 duels better than 74%
39% of 36 situations better than 58%
Cache14
64% -
0.77 -
89.2 -
1.02-
39% of 75 duels -
25% of 8 situations -
Ancient6
33% -
0.79 -
84.8 -
1.03-
51% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How serot0n1n plays

Across 406 matches serot0n1n averages K/R 0.79 and ADR 88.3; the rating across the 405 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 172 of 406 matches the rating was 1.10 or higher (42%), in 135 it was below 0.90. In 330 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. serot0n1n loses the most ELO on Anubis (−90 ELO, win rate 43%). Things go best in match 1 of the day (+387 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +387 ELO. Got weaker: Rating −0.08, ELO −86. Unchanged in recent months: K/R at 0.78, ADR at 87.6, Headshots at 52%, Win rate at 51%. Last 30 days: 136 matches, win rate 51%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.