serenata

Russia
On FACEIT since 2021 385 matches tracked 180 matches in 30 days
ELO ▲ 100
3,049
30-day peak: 3,049
Rank EU ▲ 1,137 places
#6,306 #1,789 in RU
30 days · before #7,443 · best #6,306
Last updated:

How does serenata play?

Rating 1.08 (from 339 matches) K/R 0.77 ADR 80.4 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 339 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 12%+1 pp better than 62%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.2
Zeus kills2 in 385 matches
Knife kills 5 in 385 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 60x 4K, 9 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +179
= Stayed the same
K/R at 0.77, ADR at 80.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76).

Patterns

From the last 385 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −63 ELO
51 matches · 49% wins
On Anubis −13 ELO
51 matches · 57% wins
On Fridays +59 ELO, win rate 40%

serenata loses the most ELO on Ancient: −63 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
50% better than 42%
0.78 better than 67%
80.8 better than 49%
1.09 better than 68%
50% of 442 duels better than 40%
33% of 76 situations better than 34%
Dust 299
51% better than 45%
0.75 better than 53%
80.5 better than 47%
1.07 better than 59%
54% of 365 duels better than 65%
42% of 66 situations better than 62%
Ancient51
49% better than 34%
0.80 better than 76%
84.2 better than 63%
1.12 better than 78%
56% of 170 duels better than 75%
33% of 40 situations better than 37%
Anubis51
57% better than 65%
0.75 better than 53%
79.4 better than 41%
1.09 better than 67%
55% of 155 duels better than 67%
37% of 30 situations better than 45%
Nuke34
53% better than 39%
0.75 level
75.7 better than 24%
1.06 better than 54%
47% of 95 duels better than 24%
37% of 27 situations better than 46%
Inferno6
17% -
0.68 -
72.5 -
0.94-
38% of 16 duels -
0% of 2 situations -
Cache4
25% -
0.71 -
82.7 -
0.93-
62% of 13 duels -
-
Overpass3
67% -
0.82 -
74.5 -
-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How serenata plays

Across 385 matches serenata averages K/R 0.77 and ADR 80.4; the rating across the 339 rated matches is 1.08. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 10. On average 16.5 kills per match, 52% of them headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 152 of 339 matches the rating was 1.10 or higher (45%), in 127 it was below 0.90. In 340 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: September 2026 at 1.11. serenata loses the most ELO on Ancient (−63 ELO, win rate 49%). Things go best on Mirage (+137 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +179. Unchanged in recent months: K/R at 0.77, ADR at 80.7. Last 30 days: 180 matches, win rate 51%, ELO balance +280.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.