seraphime

Sweden
On FACEIT since 2022 475 matches tracked 104 matches in 30 days
ELO ▼ 443
3,311
30-day peak: 3,754
Rank EU ▼ 2,418 places
#2,700
Sweden #81 in Sweden
30 days · prev. #282 · best #282
Last updated:

How does seraphime play?

Rating 1.07 (from 313 matches) K/R 0.78 ADR 84.4 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 313 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−3 pp · Ø 20% better than 19%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (53%).

Headshot rate 36%−17 pp · Ø 53% better than 1%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.9 from the last 313
Knife kills 3 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 69%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 63x 4K, 4 aces in 359 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 66%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +27 pp
= Stayed the same
K/R at 0.79, ADR at 84.6, ELO at 3,281
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −117 ELO
49 matches · 49% win rate
Between 6:00 and 12:00 +35 ELO, win rate 43%
On Thursdays −14 ELO, win rate 43%

seraphime loses the most ELO on Anubis: −117 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
45% better than 14%
0.77 better than 55%
83.1 better than 55%
1.04 better than 43%
52% of 846 duels right on the average
43% of 54 situations better than 64%
Dust 272
46% better than 20%
0.78 better than 61%
84.9 better than 64%
1.05 better than 42%
55% of 489 duels better than 63%
42% of 26 situations better than 58%
Anubis49
49% better than 29%
0.85 better than 87%
89.5 better than 85%
1.16 better than 78%
52% of 303 duels better than 47%
24% of 21 situations better than 16%
Nuke41
73% better than 91%
0.81 better than 67%
86.9 better than 70%
1.10 better than 55%
59% of 214 duels better than 77%
50% of 18 situations better than 75%
Inferno10
50% -
0.75 -
76.1 -
1.00-
57% of 76 duels -
0% of 3 situations -
Ancient4
50% -
0.68 -
73.4 -
0.85-
46% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How seraphime plays

Across 475 matches seraphime averages K/R 0.78 and ADR 84.4; the rating across the 313 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 36% headshots. The strongest map is Nuke with a 73% win rate in 41 matches. In 141 of 313 matches the rating was 1.10 or higher (45%), in 114 it was below 0.90. In 359 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. seraphime loses the most ELO on Anubis (−117 ELO, win rate 49%). Things go best on Nuke (+287 ELO, win rate 73%). Improved over the last three months: Headshots +27 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.6, ELO at 3,281. Last 30 days: 104 matches, win rate 41%, net ELO −446.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.