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sen1ar

South Korea
On FACEIT since 2022 259 matches tracked 132 matches in 30 days
ELO ▲ 91
2,899
30-day peak: 3,086
Rank EU ▼ 6,285 places
#13,788
South Korea #277 in South Korea
30 days · prev. #7,503 · best #6,630
Last updated:

How does sen1ar play?

Rating 1.07 (from 222 matches) K/R 0.77 ADR 81.5 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 3.2
Knife kills 9 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.6%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 4 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +2 pp
= Stayed the same
ADR at 83.6
▼ Got worse
Win rate −9 pp, ELO −407

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −208 ELO
71 matches · 42% win rate
On Ancient −122 ELO
55 matches · 53% win rate
On Fridays −24 ELO, win rate 37%

sen1ar loses the most ELO in match 1 of the day: −208 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 57%
0.80 better than 71%
84.0 better than 61%
1.11 better than 68%
57% of 289 duels better than 78%
49% of 43 situations better than 79%
Anubis59
58% better than 63%
0.80 better than 73%
84.3 better than 64%
1.11 better than 68%
58% of 203 duels better than 80%
38% of 29 situations right on the average
Ancient55
53% better than 47%
0.76 right on the average
79.5 better than 35%
1.03 better than 41%
58% of 226 duels better than 81%
39% of 36 situations better than 51%
Dust 241
44% better than 18%
0.73 better than 38%
78.0 better than 29%
1.01 better than 32%
56% of 167 duels better than 71%
39% of 18 situations better than 52%
Nuke13
46% -
0.77 -
82.2 -
1.04-
53% of 68 duels -
42% of 12 situations -
Cache8
38% -
0.73 -
71.9 -
1.00-
53% of 32 duels -
20% of 5 situations -
Inferno6
50% -
0.66 -
76.5 -
1.03-
48% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sen1ar plays

Across 259 matches sen1ar averages K/R 0.77 and ADR 81.5; the rating across the 222 rated matches is 1.07. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 104 of 222 matches the rating was 1.10 or higher (47%), in 71 it was below 0.90. In 172 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. sen1ar loses the most ELO in match 1 of the day (−208 ELO, win rate 42%). Things go best on Mirage (+293 ELO, win rate 55%). Match no. 3 of the day goes best: 69% win rate, +139 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −407. Unchanged in recent months: ADR at 83.6. Last 30 days: 132 matches, win rate 52%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.