selfd3struct

South Korea
On FACEIT since 2021 284 matches tracked 68 matches in 30 days
ELO ▼ 5
2,515
30-day peak: 2,610
Rank EU
#52,805
South Korea #870 in South Korea
Last updated:
Next update possible in 54m 13s

How does selfd3struct play?

Rating 1.15 (from 234 matches) K/R 0.84 ADR 87.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 234 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 67x 4K, 5 aces in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 91.0
▼ Got worse
Headshots −5 pp, Win rate −5 pp, ELO −209

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −205 ELO
48 matches · 46% win rate
On Anubis −120 ELO
45 matches · 51% win rate
On Thursdays −204 ELO, win rate 44%

selfd3struct loses the most ELO on Ancient: −205 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
60% better than 80%
0.88 better than 92%
92.0 better than 90%
1.22 better than 91%
59% of 454 duels better than 87%
47% of 43 situations better than 75%
Dust 272
46% better than 26%
0.84 better than 86%
88.7 better than 81%
1.19 better than 86%
54% of 357 duels better than 63%
45% of 40 situations better than 70%
Ancient48
46% better than 26%
0.79 better than 69%
83.0 better than 55%
1.05 better than 53%
47% of 309 duels better than 23%
53% of 30 situations better than 83%
Anubis45
51% better than 41%
0.83 better than 83%
87.1 better than 77%
1.12 better than 74%
58% of 262 duels better than 81%
47% of 17 situations better than 74%
Nuke10
20% -
0.67 -
72.3 -
0.94-
48% of 48 duels -
0% of 3 situations -
Cache8
50% -
0.83 -
81.5 -
1.19-
51% of 41 duels -
50% of 2 situations -
Overpass3
67% -
0.83 -
82.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How selfd3struct plays

Across 284 matches selfd3struct averages K/R 0.84 and ADR 87.7; the rating across the 234 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 98 matches. In 125 of 234 matches the rating was 1.10 or higher (53%), in 61 it was below 0.90. In 234 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. selfd3struct loses the most ELO on Ancient (−205 ELO, win rate 46%). Things go best on Dust 2 (+85 ELO, win rate 46%). Match no. 2 of the day goes best: 66% win rate, −49 ELO. Got weaker: Headshots −5 pp, Win rate −5 pp, ELO −209. Unchanged in recent months: K/R at 0.87, ADR at 91.0. Last 30 days: 68 matches, win rate 54%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.