sekelskiftet

Sweden
On FACEIT since 2021 210 matches tracked 58 matches in 30 days
ELO ▼ 37
2,253
30-day peak: 2,311
Rank EU
#122,173
Sweden #3,203 in Sweden
Last updated:

How does sekelskiftet play?

Rating 1.05 K/R 0.75 ADR 78.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 61%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.5
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +10.1
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −50

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
21 matches · 24% win rate
On Anubis −71 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 +19 ELO, win rate 40%
On Sundays −97 ELO, win rate 38%

sekelskiftet loses the most ELO on Dust 2: −83 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.74 right on the average
78.2 better than 35%
1.04 better than 52%
50% of 252 duels better than 41%
34% of 61 situations better than 37%
Ancient51
55% better than 58%
0.82 better than 82%
83.7 better than 61%
1.13 better than 79%
62% of 149 duels better than 94%
47% of 38 situations better than 75%
Anubis36
42% better than 19%
0.75 right on the average
76.1 better than 21%
1.03 better than 48%
49% of 112 duels better than 34%
40% of 25 situations better than 57%
Dust 221
24% better than 1%
0.68 better than 20%
71.8 better than 8%
0.96 better than 22%
55% of 33 duels better than 69%
27% of 15 situations better than 19%
Nuke8
38% -
0.57 -
65.2 -
0.72-
39% of 28 duels -
0% of 5 situations -
Vertigo8
100% -
0.91 -
86.4 -
1.31-
59% of 29 duels -
50% of 6 situations -
Cache7
29% -
0.76 -
82.6 -
1.08-
53% of 15 duels -
83% of 6 situations -
Inferno7
29% -
0.68 -
68.7 -
0.91-
50% of 12 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sekelskiftet plays

Across 210 matches sekelskiftet averages K/R 0.75, ADR 78.1 and a rating of 1.05. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 90 of 210 matches the rating was 1.10 or higher (43%), in 81 it was below 0.90. In 158 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.22. sekelskiftet loses the most ELO on Dust 2 (−83 ELO, win rate 24%). Things go best on Ancient (+214 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, +13 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +10.1. Got weaker: Headshots −2 pp, ELO −50. Unchanged in recent months: Win rate at 48%. Last 30 days: 58 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.