seiyA--

Brazil
On FACEIT since 2015 104 matches tracked 16 matches in 30 days
ELO ▲ 92
2,556
30-day peak: 2,556
Rank SA ▲ 22 places
#1,013
Brazil #683 in Brazil
30 days · prev. #1,035 · best #1,002
Last updated:

How does seiyA-- play?

Rating 1.01 (from 52 matches) K/R 0.70 ADR 77.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 6x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.5, Win rate +21 pp, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 32 · Mirage
  4. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 87%
0.73 better than 40%
80.8 better than 47%
1.08 better than 61%
52% of 122 duels right on the average
44% of 18 situations better than 70%
Dust 219
42% better than 16%
0.68 better than 19%
72.7 better than 11%
1.11-
41% of 22 duels better than 6%
50% of 4 situations better than 80%
Ancient11
55% -
0.69 -
82.3 -
1.14-
61% of 18 duels -
0% of 2 situations -
Anubis10
80% -
0.65 -
70.2 -
0.86-
48% of 31 duels -
60% of 5 situations -
Nuke4
75% -
0.76 -
78.6 -
0.70-
0% of 6 duels -
-
Inferno3
67% -
0.69 -
77.8 -
0.79-
50% of 6 duels -
33% of 3 situations -
Overpass3
100% -
0.53 -
60.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How seiyA-- plays

Across 104 matches seiyA-- averages K/R 0.70 and ADR 77.3; the rating across the 52 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 24 of 54 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: May 2026 at 1.24. Things go best on Mirage (+237 ELO, win rate 63%). Improved over the last three months: K/R +0.05, ADR +4.5, Win rate +21 pp, ELO +150. Got weaker: Headshots −8 pp. Last 30 days: 16 matches, win rate 63%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.