seivad

NZ
237 matches tracked 52 matches in 30 days
ELO ▲ 54
2,280
30-day peak: 2,452
Rank OCE ▲ 189 places
#524
NZ #40 in NZ
30 days · prev. #713 · best #514
Last updated:

How does seivad play?

Rating 1.04 K/R 0.71 ADR 77.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 30x 4K, 2 aces in 196 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 76%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +657
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.0, Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
76 matches · 46% win rate
On Ancient −18 ELO
35 matches · 51% win rate
Between 12:00 and 18:00 −38 ELO, win rate 47%
On Mondays −162 ELO, win rate 39%

seivad loses the most ELO on Mirage: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Reached level 10 · Ancient
  3. Most kills in a match: 51 · Ancient
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
46% better than 27%
0.71 better than 36%
77.1 better than 31%
1.04 better than 52%
50% of 229 duels better than 43%
36% of 55 situations better than 42%
Dust 252
63% better than 87%
0.73 better than 45%
76.6 better than 26%
1.08 better than 64%
55% of 147 duels better than 70%
48% of 42 situations better than 76%
Ancient35
51% better than 49%
0.70 better than 28%
80.2 better than 42%
0.99 better than 32%
50% of 101 duels better than 41%
42% of 26 situations better than 63%
Anubis23
39% better than 12%
0.61 better than 3%
68.5 better than 3%
0.90 better than 9%
45% of 69 duels better than 18%
45% of 11 situations better than 69%
Cache21
57% -
0.74 -
83.8 -
1.09-
55% of 89 duels -
70% of 10 situations -
Inferno19
53% right on the average
0.70 better than 24%
74.1 better than 16%
1.06 better than 46%
47% of 51 duels better than 25%
9% of 11 situations better than 2%
Nuke6
67% -
0.76 -
81.5 -
1.05-
59% of 17 duels -
50% of 2 situations -
Vertigo5
60% -
0.81 -
83.6 -
1.17-
33% of 21 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seivad plays

Across 237 matches seivad averages K/R 0.71, ADR 77.2 and a rating of 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 52 matches. In 105 of 237 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 196 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. seivad loses the most ELO on Mirage (−25 ELO, win rate 46%). Things go best in match 3 of the day (+58 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, −10 ELO. Improved over the last three months: ELO +657. Got weaker: K/R −0.04, Rating −0.05, ADR −6.0, Headshots −3 pp, Win rate −6 pp. Last 30 days: 52 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.