seikee

Russia
On FACEIT since 2020 103 matches tracked 62 matches in 30 days
ELO ▲ 350
3,508
30-day peak: 3,659
Rank EU ▲ 194 places
#973
RU #280 in RU
30 days · prev. #1,167 · best #857
Last updated:

How does seikee play?

Rating 0.99 (from 63 matches) K/R 0.68 ADR 73.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 422 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 51%−3 pp · Ø 54% better than 20%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 2%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 4%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so clearly below the average (1.11).

Headshot rate 63%+11 pp · Ø 52% better than 91%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 0.99−0.12 · Ø 1.11 better than 6%
Pistol kills per match 3.2
Knife kills 4 in 422 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so well below the average (4.5%).

2K rounds 12.9%−1.5 pp · Ø 14.4% better than 10%
3K rounds 3.3%−1.2 pp · Ø 4.5% better than 5%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 8x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 5%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 13%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 64%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.68, ADR at 72.4
▼ Got worse
Rating −0.29, Win rate −5 pp, ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.78).

Patterns

From the last 422 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −278 ELO
155 matches · 49% win rate
In match 4 of the day −87 ELO
50 matches · 44% win rate
Between 18:00 and 24:00 −112 ELO, win rate 45%
On Thursdays −241 ELO, win rate 42%

seikee loses the most ELO on Mirage: −278 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.67 · Dust 2

Maps in detail

from the last 422 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
49% better than 15%
0.68 better than 5%
75.4 better than 6%
0.95 better than 4%
50% of 569 duels better than 19%
29% of 79 situations better than 17%
Dust 2117
50% better than 22%
0.70 better than 11%
74.5 better than 7%
1.03 better than 16%
53% of 433 duels better than 38%
32% of 71 situations better than 27%
Anubis68
54% better than 39%
0.72 better than 16%
76.5 better than 9%
1.05 better than 26%
46% of 184 duels better than 11%
21% of 53 situations better than 13%
Ancient63
57% better than 45%
0.74 better than 22%
78.4 better than 16%
1.06 better than 30%
51% of 216 duels better than 27%
55% of 29 situations better than 84%
Inferno18
61% better than 71%
0.65 better than 12%
71.3 better than 7%
0.96 better than 24%
49% of 45 duels better than 24%
42% of 12 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How seikee plays

Across 103 matches seikee averages K/R 0.68 and ADR 73.1; the rating across the 63 rated matches is 0.99. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 73.1, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 63% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 149 of 422 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 74 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. seikee loses the most ELO on Mirage (−278 ELO, win rate 49%). Things go best on Ancient (+124 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.29, Win rate −5 pp, ELO −109. Unchanged in recent months: K/R at 0.68, ADR at 72.4. Last 30 days: 62 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.