seethatangel

Japan
On FACEIT since 2022 184 matches tracked 166 matches in 30 days
ELO ▲ 208
3,439
30-day peak: 3,536
Rank EU ▲ 64 places
#1,648
Japan #28 in Japan
30 days · prev. #1,712 · best #931
Last updated:
Next update possible in 10m 26s

How does seethatangel play?

Rating 1.01 K/R 0.70 ADR 75.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 23%+11 pp · Ø 12% better than 86%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 2 in 184 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 22x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.8).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 9%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether seethatangel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 184 matches, all from the last 3 months.

Kills per round (K/R)

0.62
OctNov

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −121 ELO
23 matches · 39% win rate
On Anubis −111 ELO
29 matches · 48% win rate
Between 6:00 and 12:00 −35 ELO, win rate 48%
On Wednesdays −113 ELO, win rate 39%

seethatangel loses the most ELO in match 3 of the day: −121 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
59% better than 69%
0.73 better than 36%
77.9 better than 28%
1.05 better than 45%
56% of 306 duels better than 71%
35% of 55 situations better than 38%
Dust 250
56% better than 54%
0.71 better than 29%
75.9 better than 21%
1.03 better than 36%
54% of 227 duels better than 58%
36% of 25 situations better than 42%
Anubis29
48% better than 27%
0.71 better than 29%
72.9 better than 9%
1.01 better than 33%
59% of 97 duels better than 82%
27% of 22 situations better than 23%
Ancient17
41% better than 11%
0.61 better than 2%
70.7 better than 5%
0.92 better than 9%
43% of 75 duels better than 8%
57% of 14 situations better than 90%
Nuke7
14% -
0.58 -
71.0 -
0.78-
45% of 31 duels -
0% of 4 situations -
Inferno5
40% -
0.62 -
64.5 -
0.90-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seethatangel plays

Across 184 matches seethatangel averages K/R 0.70, ADR 75.3 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 76 matches. In 76 of 184 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 184 matches with detailed stats: 22 4Ks and 1 ace. seethatangel loses the most ELO in match 3 of the day (−121 ELO, win rate 39%). Things go best on Mirage (+36 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +8 ELO. Last 30 days: 166 matches, win rate 52%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.