seemstobe-

Bulgaria
On FACEIT since 2020 133 matches tracked 75 matches in 30 days
ELO ▲ 63
2,229
30-day peak: 2,306
Rank EU
#129,573
Bulgaria #564 in Bulgaria
Last updated:

How does seemstobe- play?

Rating 1.14 K/R 0.83 ADR 91.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.15+0.12 · Ø 1.03 better than 84%
Pistol kills per match 2.9
Zeus kills2 in 133 matches
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 27x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 53%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.84, ADR at 92.3, Headshots at 52%
▼ Got worse
Win rate −10 pp, ELO −152

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +21 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 1.93 · Vertigo
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 58%
0.85 better than 89%
90.3 better than 88%
1.18 better than 88%
58% of 186 duels better than 84%
43% of 23 situations better than 65%
Anubis32
47% better than 35%
0.91 better than 97%
102.5 better than 99%
1.27 better than 96%
61% of 150 duels better than 92%
33% of 24 situations better than 36%
Ancient22
64% better than 87%
0.72 better than 41%
82.0 better than 56%
0.97 better than 31%
46% of 115 duels better than 22%
30% of 10 situations better than 34%
Dust 216
44% better than 24%
0.78 better than 70%
86.8 better than 79%
1.04 better than 54%
49% of 63 duels better than 39%
40% of 10 situations better than 54%
Cache12
58% -
0.91 -
100.6 -
1.27-
51% of 63 duels -
57% of 7 situations -
Nuke7
14% -
0.71 -
80.4 -
0.91-
39% of 28 duels -
40% of 5 situations -
Inferno4
50% -
0.74 -
82.6 -
1.00-
55% of 20 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seemstobe- plays

Across 133 matches seemstobe- averages K/R 0.83, ADR 91.8 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 91.8, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 71 of 133 matches the rating was 1.10 or higher (53%), in 33 it was below 0.90. In 125 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: November 2026 at 1.21. Things go best on Mirage (+45 ELO, win rate 53%). Improved over the last three months: Rating +0.07. Got weaker: Win rate −10 pp, ELO −152. Unchanged in recent months: K/R at 0.84, ADR at 92.3, Headshots at 52%. Last 30 days: 75 matches, win rate 52%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.