sedoy_9

Russia
41 matches tracked
Last updated:

How does sedoy_9 play?

K/R 0.85 ADR 89.5 from 41 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 68%+17 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 29%+18 pp better than 95%
K/D 1.26+0.23 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 16.7%+3.4 pp better than 97%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 6x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.2, Win rate +22 pp, ELO +318
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.88 (at the start 0.81).

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% level
0.85 better than 90%
90.2 better than 87%
-
67% of 102 duels better than 99%
29% of 21 situations better than 22%
Nuke8
50% -
0.88 -
89.6 -
-
46% of 35 duels -
14% of 7 situations -
Cache4
50% -
0.76 -
83.9 -
-
70% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sedoy_9 plays

Biggest strength: Opening duels won at 68%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 18.5 kills per match, 43% of them headshots. In 20 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Mirage (+25 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +6.2, Win rate +22 pp, ELO +318. Got weaker: Headshots −5 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.