securebootz

Russia
On FACEIT since 2025 287 matches tracked 49 matches in 30 days
ELO ▼ 23
3,283
30-day peak: 3,459
Rank EU ▼ 364 places
#2,959
Russia #827 in Russia
30 days · prev. #2,595 · best #1,394
Last updated:

How does securebootz play?

Rating 1.11 (from 238 matches) K/R 0.80 ADR 89.3 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 3.7
Knife kills 5 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 51x 4K, 10 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.8+3.0 · Ø 3.8 better than 96%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 88.2, Headshots at 50%, Win rate at 51%, ELO at 3,283
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
39 matches · 46% win rate
In match 1 of the day +149 ELO
47 matches · 45% win rate
On Mondays −167 ELO, win rate 40%

securebootz loses the most ELO on Nuke: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 38 · Cache
  4. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
51% better than 34%
0.82 better than 76%
91.3 better than 87%
1.12 better than 68%
54% of 436 duels better than 59%
29% of 45 situations better than 21%
Dust 278
53% better than 43%
0.78 better than 61%
88.1 better than 77%
1.12 better than 65%
49% of 307 duels better than 30%
39% of 33 situations better than 49%
Ancient40
55% right on the average
0.74 better than 41%
85.3 better than 66%
1.05 better than 47%
51% of 156 duels better than 41%
25% of 16 situations better than 18%
Nuke39
46% better than 17%
0.82 better than 71%
89.8 better than 81%
1.10 better than 57%
56% of 155 duels better than 64%
35% of 17 situations better than 39%
Cache10
50% -
0.92 -
102.2 -
1.30-
60% of 70 duels -
0% of 6 situations -
Anubis3
33% -
0.48 -
57.7 -
0.59-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How securebootz plays

Across 287 matches securebootz averages K/R 0.80 and ADR 89.3; the rating across the 238 rated matches is 1.11. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 40 matches. In 116 of 238 matches the rating was 1.10 or higher (49%), in 68 it was below 0.90. In 219 matches with detailed stats: 51 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. securebootz loses the most ELO on Nuke (−30 ELO, win rate 46%). Things go best in match 3 of the day (+188 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +188 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.79, ADR at 88.2, Headshots at 50%, Win rate at 51%, ELO at 3,283. Last 30 days: 49 matches, win rate 49%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.