sebn

Denmark
On FACEIT since 2015 176 matches tracked 60 matches in 30 days
Last updated:

How does sebn play?

Rating 1.14 K/R 0.81 ADR 88.6 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 176 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 3.3
Knife kills 1 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 21x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +150
= Stayed the same
ADR at 88.9, Headshots at 47%, Win rate at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −150 ELO
26 matches · 65% win rate
In match 4 of the day −141 ELO
23 matches · 52% win rate
On Tuesdays −114 ELO, win rate 50%

sebn loses the most ELO on Cache: −150 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.31 · Nuke
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 41%
0.74 better than 43%
82.5 better than 54%
1.06 right on the average
56% of 154 duels better than 71%
15% of 20 situations better than 5%
Ancient29
62% better than 78%
0.82 better than 78%
87.2 better than 73%
1.15 better than 79%
55% of 124 duels better than 66%
34% of 32 situations better than 41%
Cache26
65% better than 73%
0.90 better than 86%
93.9 better than 83%
1.32 better than 92%
63% of 113 duels better than 87%
41% of 22 situations better than 56%
Nuke26
62% better than 67%
0.79 better than 58%
87.6 better than 72%
1.09 better than 52%
57% of 131 duels better than 71%
39% of 18 situations better than 46%
Inferno25
68% better than 83%
0.83 better than 71%
90.0 better than 71%
1.20 better than 73%
52% of 124 duels better than 34%
25% of 20 situations better than 19%
Mirage19
53% right on the average
0.82 better than 77%
90.2 better than 85%
1.14 better than 76%
49% of 105 duels better than 30%
55% of 11 situations better than 90%
Anubis13
46% -
0.80 -
95.4 -
1.10-
59% of 49 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sebn plays

Across 176 matches sebn averages K/R 0.81, ADR 88.6 and a rating of 1.14. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 87 of 176 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 76 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. sebn loses the most ELO on Cache (−150 ELO, win rate 65%). Things go best on Ancient (+54 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, −107 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +150. Unchanged in recent months: ADR at 88.9, Headshots at 47%, Win rate at 59%. Last 30 days: 60 matches, win rate 63%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.