carthew

Russia
On FACEIT since 2024 376 matches tracked 148 matches in 30 days
ELO ▼ 135
3,225
30-day peak: 3,450
Rank EU ▼ 1,053 places
#3,550
Russia #992 in Russia
30 days · prev. #2,497 · best #2,316
Last updated:
Next update possible in 31m 33s

How does carthew play?

Rating 1.26 K/R 0.90 ADR 93.1 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 376 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Zeus kills1 in 376 matches
Knife kills 25 in 376 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 97%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 103x 4K, 16 aces in 308 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +10.8, Win rate +7 pp
= Stayed the same
Headshots at 45%, ELO at 3,194
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.91 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −148 ELO
31 matches · 39% win rate
On Dust 2 −116 ELO
136 matches · 57% win rate
Between 12:00 and 18:00 −19 ELO, win rate 48%
On Tuesdays −190 ELO, win rate 44%

carthew loses the most ELO on Nuke: −148 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.08 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
57% better than 58%
0.95 better than 98%
98.4 better than 97%
1.34 better than 97%
64% of 895 duels better than 94%
35% of 85 situations better than 39%
Mirage124
56% better than 56%
0.89 better than 92%
91.5 better than 87%
1.26 better than 93%
57% of 804 duels better than 75%
42% of 73 situations better than 60%
Anubis38
42% better than 12%
0.82 better than 78%
86.4 better than 73%
1.13 better than 71%
58% of 213 duels better than 79%
29% of 34 situations better than 27%
Nuke31
39% better than 7%
0.86 better than 84%
90.7 better than 83%
1.21 better than 83%
58% of 201 duels better than 72%
38% of 13 situations better than 46%
Ancient25
72% better than 93%
0.84 better than 83%
89.5 better than 82%
1.19 better than 85%
59% of 116 duels better than 84%
40% of 20 situations better than 54%
Cache19
42% better than 5%
0.82 better than 65%
88.3 better than 69%
1.12 right on the average
55% of 113 duels right on the average
25% of 8 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How carthew plays

Across 376 matches carthew averages K/R 0.90, ADR 93.1 and a rating of 1.26. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 231 of 376 matches the rating was 1.10 or higher (61%), in 91 it was below 0.90. In 308 matches with detailed stats: 103 4Ks and 16 aces. Best month by rating: October 2026 at 1.37. carthew loses the most ELO on Nuke (−148 ELO, win rate 39%). Things go best on Anubis (+51 ELO, win rate 42%). Match no. 4 of the day goes best: 62% win rate, −62 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +10.8, Win rate +7 pp. Unchanged in recent months: Headshots at 45%, ELO at 3,194. Last 30 days: 148 matches, win rate 57%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.