carthew

Russia
On FACEIT since 2024 368 matches tracked 140 matches in 30 days
ELO ▼ 144
3,216
30-day peak: 3,450
Rank EU ▼ 1,147 places
#3,644
Russia #1,013 in Russia
30 days · prev. #2,497 · best #2,316
Last updated:

How does carthew play?

Rating 1.26 K/R 0.90 ADR 93.0 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 368 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Zeus kills1 in 368 matches
Knife kills 25 in 368 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 100x 4K, 16 aces in 300 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +10.7, Win rate +6 pp
= Stayed the same
Headshots at 45%, ELO at 3,194
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.91 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −148 ELO
31 matches · 39% win rate
On Dust 2 −116 ELO
134 matches · 57% win rate
Between 12:00 and 18:00 −19 ELO, win rate 49%
On Tuesdays −190 ELO, win rate 44%

carthew loses the most ELO on Nuke: −148 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.08 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
57% better than 58%
0.95 better than 98%
98.3 better than 96%
1.34 better than 97%
64% of 884 duels better than 94%
35% of 84 situations better than 39%
Mirage120
54% better than 47%
0.89 better than 92%
90.9 better than 86%
1.25 better than 92%
57% of 773 duels better than 75%
42% of 71 situations better than 59%
Anubis38
42% better than 12%
0.82 better than 79%
86.4 better than 74%
1.13 better than 72%
58% of 213 duels better than 80%
29% of 34 situations better than 26%
Nuke31
39% better than 6%
0.86 better than 83%
90.7 better than 82%
1.21 better than 83%
58% of 201 duels better than 73%
38% of 13 situations better than 45%
Ancient24
75% better than 97%
0.84 better than 83%
89.5 better than 82%
1.21 better than 88%
60% of 114 duels better than 87%
42% of 19 situations better than 59%
Cache18
44% better than 9%
0.83 better than 69%
90.1 better than 75%
1.14 better than 58%
55% of 103 duels better than 53%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How carthew plays

Across 368 matches carthew averages K/R 0.90, ADR 93.0 and a rating of 1.26. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Ancient with a 75% win rate in 24 matches. In 225 of 368 matches the rating was 1.10 or higher (61%), in 89 it was below 0.90. In 300 matches with detailed stats: 100 4Ks and 16 aces. Best month by rating: October 2026 at 1.37. carthew loses the most ELO on Nuke (−148 ELO, win rate 39%). Things go best on Anubis (+51 ELO, win rate 42%). Match no. 4 of the day goes best: 63% win rate, −62 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +10.7, Win rate +6 pp. Unchanged in recent months: Headshots at 45%, ELO at 3,194. Last 30 days: 140 matches, win rate 56%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.