seaw1ng

Finland
On FACEIT since 2023 277 matches tracked 25 matches in 30 days
ELO ▼ 58
2,555
30-day peak: 2,636
Rank EU
#46,606
Finland #1,256 in Finland
Last updated:

How does seaw1ng play?

Rating 1.15 K/R 0.82 ADR 84.7 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 277 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.3
Knife kills 2 in 277 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 36x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +216
= Stayed the same
Headshots at 54%, Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −7.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
56 matches · 39% win rate
On Ancient −6 ELO
37 matches · 51% win rate
On Tuesdays −17 ELO, win rate 45%

seaw1ng loses the most ELO on Dust 2: −141 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.58 · Anubis
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis70
61% better than 75%
0.85 better than 89%
88.2 better than 83%
1.21 better than 91%
60% of 381 duels better than 89%
42% of 48 situations better than 59%
Dust 256
39% better than 9%
0.84 better than 85%
88.8 better than 81%
1.17 better than 82%
58% of 238 duels better than 83%
48% of 23 situations better than 74%
Mirage52
50% better than 39%
0.77 better than 61%
78.9 better than 36%
1.09 better than 65%
52% of 195 duels right on the average
41% of 37 situations better than 58%
Nuke41
56% better than 54%
0.86 better than 87%
87.2 better than 72%
1.21 better than 88%
58% of 207 duels better than 77%
50% of 28 situations better than 76%
Ancient37
51% better than 41%
0.76 right on the average
79.9 better than 36%
1.06 better than 52%
51% of 159 duels better than 42%
35% of 20 situations better than 40%
Cache11
55% -
0.80 -
82.8 -
1.11-
68% of 56 duels -
33% of 6 situations -
Inferno9
56% -
0.78 -
81.6 -
1.07-
65% of 43 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seaw1ng plays

Across 277 matches seaw1ng averages K/R 0.82, ADR 84.7 and a rating of 1.15. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 70 matches. In 149 of 277 matches the rating was 1.10 or higher (54%), in 64 it was below 0.90. In 189 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.21. seaw1ng loses the most ELO on Dust 2 (−141 ELO, win rate 39%). Things go best on Anubis (+179 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, +102 ELO. Improved over the last three months: ELO +216. Got weaker: K/R −0.08, Rating −0.09, ADR −7.2. Unchanged in recent months: Headshots at 54%, Win rate at 51%. Last 30 days: 25 matches, win rate 44%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.