Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
Clutch
Weapons and aim
Average0.81 kills per death. 0.19 below the level 8 average (1.00).
Impact
WeaknessAverages 1.6 round MVPs per match. 0.6 below the level 8 average (2.2).
Utility and deaths
Weaknesssealzzz- dies in 78 of 100 rounds. 6 percentage points above the level 8 average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.47 · Vertigo
- Longest win streak: 3 wins in a row · Anubis
- Most kills in a match: 25 · Anubis
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How sealzzz- plays
Across 24 matches sealzzz- averages K/R 0.63, ADR 76.9 and a rating of 0.83. Most room to improve: Rating at 0.83, better than only 2% of level 8 players. Averages 14.3 kills per match with 45% headshots. In 3 of 24 matches the rating was 1.10 or higher (13%), in 16 it was below 0.90. Last 30 days: 3 matches, win rate 67%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.