seacchar

China
On FACEIT since 2018 107 matches tracked 52 matches in 30 days
ELO ▼ 9
2,303
30-day peak: 2,321
Rank EU
#104,264
China #1,710 in China
Last updated:

How does seacchar play?

Rating 1.28 (from 87 matches) K/R 0.91 ADR 96.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 87 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 98%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 99%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 22x 4K, 8 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +8.2, Win rate +17 pp
= Stayed the same
ELO at 2,303
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.95
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.95 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 +14 ELO, win rate 40%

seacchar loses the most ELO on Dust 2: −9 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
41% better than 13%
0.98 better than 99%
104.7 better than 99%
1.41 better than 99%
61% of 202 duels better than 92%
41% of 17 situations better than 59%
Dust 230
43% better than 19%
0.92 better than 97%
95.6 better than 95%
1.28 better than 96%
63% of 137 duels better than 96%
27% of 15 situations better than 21%
Anubis19
68% better than 92%
0.88 better than 95%
93.8 better than 95%
1.18 better than 88%
61% of 100 duels better than 92%
42% of 12 situations better than 59%
Ancient11
45% -
0.84 -
88.2 -
1.11-
52% of 62 duels -
50% of 8 situations -
Cache3
33% -
0.71 -
80.9 -
-
-
-
Inferno3
0% -
0.52 -
52.5 -
0.74-
50% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How seacchar plays

Across 107 matches seacchar averages K/R 0.91 and ADR 96.4; the rating across the 87 rated matches is 1.28. Biggest strength: 3K rounds at 6.9%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 59% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 56 of 87 matches the rating was 1.10 or higher (64%), in 20 it was below 0.90. In 67 matches with detailed stats: 22 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. seacchar loses the most ELO on Dust 2 (−9 ELO, win rate 43%). Things go best on Mirage (+22 ELO, win rate 41%). Match no. 1 of the day goes best: 52% win rate, −1 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, ADR +8.2, Win rate +17 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,303. Last 30 days: 52 matches, win rate 54%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.