se1man_x
How does se1man_x play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Weakness0.04 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageOct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 1.03 (at the start 0.92). Just above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 87.7. Last 3 months: 81.0 (at the start 81.5). Just above the average (79.5).
Share of headshot kills
Best month: July 2026 with 41%. Last 3 months: 36% (at the start 37%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 55% (at the start 50%). Clearly above the average (50%).
Best month: August 2026 with 1,713. Last 3 months: 1,371 (at the start 1,384).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
se1man_x loses the most ELO on Anubis: −59 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Highest rating in a match: 1.72 · Ancient
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How se1man_x plays
Across 170 matches se1man_x averages K/R 0.72, ADR 81.4 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 76% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 8 players. Averages 15.7 kills per match with 37% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 52 of 170 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. se1man_x loses the most ELO on Anubis (−59 ELO, win rate 36%). Things go best on Ancient (+32 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Rating +0.11, Win rate +5 pp. Unchanged in recent months: ADR at 81.0, Headshots at 36%, ELO at 1,371. Last 30 days: 40 matches, win rate 55%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.