sdx

Germany
On FACEIT since 2022 142 matches tracked 48 matches in 30 days
ELO ▲ 49
2,326
30-day peak: 2,424
Rank EU
#97,835
Germany #2,510 in Germany
Last updated:

How does sdx play?

Rating 1.25 K/R 0.92 ADR 99.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 142 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 4.0
Knife kills 3 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 48x 4K, 6 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 30%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,326
▼ Got worse
K/R −0.09, Rating −0.14, ADR −4.3, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.91 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
40 matches · 48% win rate
On Ancient −11 ELO
25 matches · 52% win rate
On Thursdays −29 ELO, win rate 38%

sdx loses the most ELO on Dust 2: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.55 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 36%
0.90 better than 96%
98.5 better than 98%
1.21 better than 90%
53% of 220 duels better than 59%
25% of 12 situations better than 15%
Mirage31
55% better than 61%
0.98 better than 99%
104.7 better than 99%
1.35 better than 99%
60% of 217 duels better than 91%
33% of 15 situations better than 34%
Ancient25
52% better than 46%
0.89 better than 95%
95.2 better than 94%
1.21 better than 92%
55% of 185 duels better than 70%
31% of 16 situations better than 32%
Anubis18
39% better than 12%
0.86 better than 93%
96.5 better than 98%
1.12 better than 78%
55% of 103 duels better than 69%
50% of 8 situations better than 80%
Inferno15
60% better than 65%
1.01 better than 99%
106.7 better than 99%
1.45 better than 99%
59% of 83 duels better than 80%
67% of 6 situations better than 98%
Nuke8
38% -
0.97 -
93.9 -
1.27-
50% of 24 duels -
0% of 4 situations -
Cache3
33% -
0.91 -
104.3 -
1.16-
65% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sdx plays

Across 142 matches sdx averages K/R 0.92, ADR 99.7 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 99.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 20.6 kills per match with 62% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 89 of 142 matches the rating was 1.10 or higher (63%), in 28 it was below 0.90. In 125 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: July 2026 at 1.36. sdx loses the most ELO on Dust 2 (−47 ELO, win rate 48%). Things go best from match 5 of the day (+22 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +22 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −4.3, Win rate −7 pp. Unchanged in recent months: ELO at 2,326. Last 30 days: 48 matches, win rate 50%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.