sdsdsd666

USA
On FACEIT since 2023 186 matches tracked 37 matches in 30 days
Last updated:

How does sdsdsd666 play?

Rating 0.98 (from 141 matches) K/R 0.70 ADR 75.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.96−0.07 · Ø 1.03 better than 23%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 21x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.47, ADR +4.2, Win rate +4 pp, ELO +228
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 58% win rate
In match 4 of the day −21 ELO
20 matches · 35% win rate
On Saturdays −107 ELO, win rate 27%

sdsdsd666 loses the most ELO on Ancient: −26 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Cache
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 2.20 · Mirage
  5. Most kills in a match: 36 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% right on the average
0.75 better than 56%
79.9 better than 46%
1.05 better than 57%
61% of 337 duels better than 94%
40% of 30 situations better than 57%
Ancient31
58% better than 72%
0.73 better than 43%
77.8 better than 34%
1.01 better than 42%
54% of 79 duels better than 63%
50% of 12 situations better than 80%
Anubis29
55% better than 61%
0.65 better than 12%
72.8 better than 11%
0.90 better than 11%
50% of 132 duels better than 39%
18% of 11 situations better than 8%
Nuke18
44% better than 20%
0.64 better than 10%
70.4 better than 7%
0.91 better than 11%
57% of 81 duels better than 75%
33% of 6 situations better than 36%
Inferno16
56% better than 60%
0.71 better than 30%
76.9 better than 28%
1.06-
56% of 52 duels better than 67%
17% of 6 situations better than 10%
Dust 26
0% -
0.47 -
56.3 -
0.70-
30% of 20 duels -
100% of 1 situations -
Cache3
33% -
0.44 -
52.3 -
0.60-
25% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sdsdsd666 plays

Across 186 matches sdsdsd666 averages K/R 0.70 and ADR 75.9; the rating across the 141 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 47 of 141 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 86 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. sdsdsd666 loses the most ELO on Ancient (−26 ELO, win rate 58%). Things go best on Anubis (+76 ELO, win rate 55%). From match no. 5 of the day on, things go best: 73% win rate, −32 ELO. Improved over the last three months: K/R +0.04, Rating +0.47, ADR +4.2, Win rate +4 pp, ELO +228. Unchanged in recent months: Headshots at 45%. Last 30 days: 37 matches, win rate 51%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.