sdgfhjz

Bolivia
On FACEIT since 2018 403 matches tracked
Last updated:

How does sdgfhjz play?

Rating 0.84 (from 363 matches) K/R 0.60 ADR 70.3 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 363 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.83−0.20 · Ø 1.03 better than 1%
Pistol kills per match 2.6
Knife kills 2 in 403 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 27x 4K, 1 ace in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +374
= Stayed the same
K/R at 0.59, ADR at 68.6
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.68. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
98 matches · 44% win rate
On Dust 2 −43 ELO
92 matches · 58% win rate
On Thursdays −2 ELO, win rate 41%

sdgfhjz loses the most ELO on Mirage: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 31 · Ancient
  4. Highest rating in a match: 1.77 · Ancient

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
44% better than 21%
0.57 better than 1%
65.5 better than 1%
0.82 better than 1%
42% of 444 duels better than 7%
39% of 54 situations better than 52%
Dust 292
58% better than 73%
0.62 better than 4%
73.2 better than 13%
0.84 better than 3%
38% of 403 duels better than 3%
33% of 40 situations better than 35%
Ancient76
61% better than 81%
0.61 better than 2%
70.8 better than 6%
0.89 better than 7%
45% of 355 duels better than 16%
49% of 35 situations better than 75%
Anubis70
61% better than 77%
0.67 better than 16%
77.0 better than 24%
0.91 better than 10%
44% of 281 duels better than 11%
38% of 39 situations right on the average
Inferno40
38% better than 10%
0.56 better than 1%
67.0 better than 2%
0.78 better than 1%
37% of 179 duels better than 1%
24% of 21 situations better than 18%
Nuke15
33% better than 6%
0.56 better than 1%
66.4 better than 3%
0.73 better than 1%
44% of 88 duels better than 12%
29% of 7 situations better than 28%
Cache10
40% -
0.57 -
65.0 -
0.74-
31% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sdgfhjz plays

Across 403 matches sdgfhjz averages K/R 0.60 and ADR 70.3; the rating across the 363 rated matches is 0.84. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 76 matches. In 64 of 363 matches the rating was 1.10 or higher (18%), in 217 it was below 0.90. In 304 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 0.92. sdgfhjz loses the most ELO on Mirage (−51 ELO, win rate 44%). Things go best on Ancient (+279 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, +163 ELO. Improved over the last three months: Win rate +5 pp, ELO +374. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.59, ADR at 68.6. Last 30 days: 8 matches, win rate 13%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.