scsdfzxc

Portugal
On FACEIT since 2024 238 matches tracked 68 matches in 30 days
ELO ▲ 57
2,543
30-day peak: 2,546
Rank EU
#48,400
Portugal #681 in Portugal
Last updated:

How does scsdfzxc play?

Rating 1.07 K/R 0.76 ADR 81.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 238 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 44%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 57%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.09+0.05 · Ø 1.04 better than 61%
Pistol kills per match 2.9
Knife kills 6 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 86%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 38x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +12.4, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −67

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −278 ELO
39 matches · 41% win rate
On Mirage −166 ELO
52 matches · 50% win rate
Between 0:00 and 6:00 −433 ELO, win rate 46%
On Fridays −173 ELO, win rate 36%

scsdfzxc loses the most ELO in match 3 of the day: −278 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
56% better than 63%
0.75 right on the average
82.6 better than 53%
1.06 better than 52%
48% of 360 duels better than 28%
60% of 30 situations better than 93%
Mirage52
50% better than 40%
0.78 better than 66%
82.7 better than 57%
1.09 better than 66%
52% of 265 duels right on the average
39% of 46 situations better than 53%
Ancient35
40% better than 11%
0.68 better than 16%
74.8 better than 14%
0.94 better than 16%
43% of 170 duels better than 9%
47% of 19 situations better than 74%
Anubis31
55% better than 55%
0.74 better than 46%
78.7 better than 35%
1.05 right on the average
49% of 129 duels better than 31%
44% of 27 situations better than 65%
Inferno20
60% better than 62%
0.81 better than 65%
84.0 better than 48%
1.19 better than 75%
37% of 75 duels better than 2%
33% of 9 situations better than 34%
Nuke16
50% better than 36%
0.87 better than 89%
90.8 better than 87%
1.23 better than 90%
56% of 84 duels better than 71%
33% of 9 situations better than 28%
Cache9
33% -
0.73 -
80.9 -
1.01-
57% of 56 duels -
20% of 5 situations -
Vertigo3
33% -
0.82 -
90.5 -
1.18-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How scsdfzxc plays

Across 238 matches scsdfzxc averages K/R 0.76, ADR 81.5 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 101 of 238 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 142 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.25. scsdfzxc loses the most ELO in match 3 of the day (−278 ELO, win rate 41%). Things go best from match 5 of the day (−47 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −47 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +12.4, Headshots +2 pp. Got weaker: ELO −67. Unchanged in recent months: Win rate at 51%. Last 30 days: 68 matches, win rate 57%, net ELO −170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.