scrap3

Ukraine
On FACEIT since 2023 394 matches tracked 99 matches in 30 days
ELO ▲ 227
2,100
30-day peak: 2,192
Rank NA ▲ 2,497 places
#6,017
Ukraine #97 in Ukraine
30 days · prev. #8,514 · best #5,181
Last updated:

How does scrap3 play?

Rating 1.08 K/R 0.77 ADR 82.1 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 394 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.8
Knife kills 5 in 394 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 77x 4K, 7 aces in 394 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +1,000
= Stayed the same
ADR at 82.0, Headshots at 43%, Clutch 1v1 at 39%
▼ Got worse
K/R −0.07, Rating −0.13, Win rate −18 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
92 matches · 49% win rate
In match 2 of the day −29 ELO
49 matches · 43% win rate
On Mondays −139 ELO, win rate 39%

scrap3 loses the most ELO on Dust 2: −141 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 10 wins in a row · Nuke
  5. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
50% better than 44%
0.78 better than 68%
83.3 better than 62%
1.08 better than 66%
53% of 412 duels better than 62%
32% of 94 situations better than 32%
Dust 292
49% better than 43%
0.78 better than 69%
82.8 better than 60%
1.08 better than 64%
52% of 289 duels better than 55%
44% of 71 situations better than 69%
Ancient55
40% better than 14%
0.74 better than 45%
80.3 better than 41%
1.04 right on the average
55% of 143 duels better than 71%
56% of 34 situations better than 88%
Anubis48
52% right on the average
0.73 better than 42%
81.5 better than 54%
1.04 right on the average
48% of 145 duels better than 31%
35% of 31 situations better than 37%
Inferno37
65% better than 85%
0.85 better than 87%
84.6 better than 62%
1.20 better than 87%
55% of 98 duels better than 69%
32% of 37 situations better than 35%
Cache16
50% -
0.78 -
80.3 -
1.10-
50% of 36 duels -
36% of 11 situations -
Nuke14
29% -
0.66 -
70.1 -
0.94-
49% of 37 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scrap3 plays

Across 394 matches scrap3 averages K/R 0.77, ADR 82.1 and a rating of 1.08. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 65% win rate in 37 matches. In 172 of 394 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 394 matches with detailed stats: 77 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. scrap3 loses the most ELO on Dust 2 (−141 ELO, win rate 49%). Things go best on Ancient (+43 ELO, win rate 40%). Improved over the last three months: ELO +1,000. Got weaker: K/R −0.07, Rating −0.13, Win rate −18 pp, First kills −1 pp. Unchanged in recent months: ADR at 82.0, Headshots at 43%, Clutch 1v1 at 39%. Last 30 days: 99 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.