schlo_ter

Germany
On FACEIT since 2016 220 matches tracked 77 matches in 30 days
Last updated:

How does schlo_ter play?

Rating 1.15 (from 170 matches) K/R 0.79 ADR 84.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.2
Zeus kills3 in 220 matches
Knife kills 4 in 220 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 34x 4K, 4 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 46%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, ADR +5.5, Win rate +5 pp, ELO +103
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −59 ELO
26 matches · 46% win rate
On Nuke −35 ELO
28 matches · 64% win rate
On Sundays +80 ELO, win rate 48%

schlo_ter loses the most ELO in match 4 of the day: −59 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
52% better than 43%
0.78 better than 61%
81.0 better than 42%
1.13 better than 74%
55% of 165 duels better than 66%
35% of 34 situations better than 41%
Mirage44
43% better than 13%
0.83 better than 81%
89.3 better than 82%
1.21 better than 89%
56% of 160 duels better than 73%
32% of 22 situations better than 29%
Dust 230
63% better than 82%
0.82 better than 78%
91.8 better than 88%
1.10 better than 62%
59% of 92 duels better than 84%
42% of 12 situations better than 60%
Inferno29
66% better than 74%
0.74 better than 33%
78.7 better than 23%
1.11 right on the average
55% of 111 duels right on the average
29% of 17 situations better than 24%
Nuke28
64% better than 73%
0.77 right on the average
81.0 better than 40%
1.09 right on the average
58% of 108 duels better than 74%
38% of 21 situations better than 46%
Cache25
52% better than 31%
0.82 better than 65%
84.5 right on the average
1.21 better than 77%
58% of 108 duels better than 69%
42% of 26 situations better than 53%
Anubis7
57% -
0.78 -
83.3 -
1.02-
60% of 20 duels -
50% of 2 situations -
Overpass7
57% -
0.62 -
74.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How schlo_ter plays

Across 220 matches schlo_ter averages K/R 0.79 and ADR 84.1; the rating across the 170 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Inferno with a 66% win rate in 29 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 163 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. schlo_ter loses the most ELO in match 4 of the day (−59 ELO, win rate 46%). Things go best on Inferno (+100 ELO, win rate 66%). Match no. 1 of the day goes best: 61% win rate, +55 ELO. Improved over the last three months: K/R +0.10, ADR +5.5, Win rate +5 pp, ELO +103. Got weaker: Headshots −2 pp. Last 30 days: 77 matches, win rate 55%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.