scentbliss

Austria
On FACEIT since 2025 363 matches tracked 52 matches in 30 days
Last updated:

How does scentbliss play?

Rating 1.06 K/R 0.75 ADR 81.7 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.0
Knife kills 3 in 363 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 41x 4K, 1 ace in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +550
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
80 matches · 49% win rate
On Inferno −22 ELO
24 matches · 50% win rate
On Thursdays −49 ELO, win rate 38%

scentbliss loses the most ELO on Dust 2: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 37 · Cache
  5. Highest rating in a match: 2.18 · Cache

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 48%
0.76 better than 61%
84.3 better than 67%
1.05 better than 59%
54% of 359 duels better than 67%
41% of 49 situations better than 60%
Dust 280
49% better than 40%
0.72 better than 39%
78.6 better than 39%
1.03 better than 47%
55% of 331 duels better than 72%
41% of 51 situations better than 60%
Anubis61
52% better than 49%
0.77 better than 63%
83.2 better than 63%
1.09 better than 68%
54% of 168 duels better than 64%
30% of 46 situations better than 31%
Ancient59
47% better than 33%
0.74 right on the average
80.0 better than 43%
1.04 better than 55%
58% of 206 duels better than 86%
35% of 34 situations better than 40%
Cache31
45% -
0.79 -
83.6 -
1.12-
58% of 118 duels -
30% of 23 situations -
Inferno24
50% better than 36%
0.73 better than 43%
76.8 better than 24%
1.04 better than 47%
51% of 86 duels better than 39%
22% of 9 situations better than 18%
Nuke19
63% better than 72%
0.76 right on the average
84.6 better than 65%
1.06 right on the average
66% of 87 duels better than 97%
29% of 24 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How scentbliss plays

Across 363 matches scentbliss averages K/R 0.75, ADR 81.7 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 39% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 161 of 363 matches the rating was 1.10 or higher (44%), in 120 it was below 0.90. In 302 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. scentbliss loses the most ELO on Dust 2 (−27 ELO, win rate 49%). Things go best on Mirage (+70 ELO, win rate 51%). Match no. 1 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp, ELO +550. Got weaker: K/R −0.07, Rating −0.09, ADR −6.1. Unchanged in recent months: Win rate at 51%. Last 30 days: 52 matches, win rate 56%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.