scaredkuni

South Korea
On FACEIT since 2026 128 matches tracked 38 matches in 30 days
ELO ▲ 152
2,207
30-day peak: 2,207
Rank EU
#139,629
South Korea #1,945 in South Korea
Last updated:

How does scaredkuni play?

Rating 1.41 K/R 1.00 ADR 102.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 128 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 43% good 1.10 to 1.29 20% normal 0.90 to 1.09 9% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.46+0.43 · Ø 1.03 better than 99%
Pistol kills per match 3.8
Zeus kills1 in 128 matches
Knife kills 6 in 128 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 18.1%+4.7 pp · Ø 13.4% better than 99%
3K rounds 8.0%+3.9 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 57x 4K, 4 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +309
= Stayed the same
Clutch 1v1 at 39%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.9, Win rate −9 pp, First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: August 2026 with 1.05. Last 3 months: 0.99 (at the start 1.05). Well above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
50 matches · 72% win rate
Between 18:00 and 24:00 +79 ELO, win rate 57%
On Fridays +25 ELO, win rate 54%

scaredkuni loses the most ELO on Mirage: −24 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 47 · Dust 2
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
72% better than 98%
1.03 better than 99%
104.1 better than 99%
1.48 better than 99%
65% of 336 duels better than 98%
54% of 41 situations better than 87%
Dust 226
58% better than 75%
1.01 better than 99%
103.4 better than 99%
1.43 better than 99%
70% of 160 duels better than 99%
22% of 18 situations better than 13%
Anubis23
65% better than 88%
1.04 better than 99%
108.2 better than 99%
1.46 better than 99%
66% of 149 duels better than 99%
23% of 13 situations better than 15%
Ancient12
42% -
0.88 -
93.2 -
1.21-
60% of 52 duels -
33% of 9 situations -
Cache6
83% -
1.03 -
104.8 -
1.44-
59% of 49 duels -
0% of 1 situations -
Inferno5
40% -
0.94 -
96.8 -
1.27-
51% of 47 duels -
0% of 2 situations -
Nuke5
40% -
0.90 -
98.2 -
1.24-
63% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scaredkuni plays

Across 128 matches scaredkuni averages K/R 1.00, ADR 102.7 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 22.5 kills per match with 51% headshots. The strongest map is Mirage with a 72% win rate in 50 matches. In 105 of 128 matches the rating was 1.10 or higher (82%), in 11 it was below 0.90. In 128 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: August 2026 at 1.46. scaredkuni loses the most ELO on Mirage (−24 ELO, win rate 72%). Things go best on Anubis (+54 ELO, win rate 65%). Match no. 2 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +309. Got weaker: K/R −0.06, Rating −0.06, ADR −5.9, Win rate −9 pp, First kills −2 pp. Unchanged in recent months: Clutch 1v1 at 39%. Last 30 days: 38 matches, win rate 66%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.