scaredd_
Compared with 975 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average62% headshots and so well above the average (43%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (12.7%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (3.7).
Progress
One value per month, dashed line is the level 4 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.08 (at the start 0.93). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 83.9. Last 3 months: 82.3 (at the start 76.2). Slightly above the average (78.3).
Share of headshot kills
Best month: October 2026 with 63%. Last 3 months unchanged at 62%. Well above the average (43%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 39% (at the start 52%). Well below the average (54%).
Best month: August 2026 with 1,329. Last 3 months: 978 (at the start 1,329).
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months: 7% (at the start 9%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 27%. Last 3 months: 13% (at the start 27%). Well below the average (39%).
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
scaredd_ loses the most ELO in match 1 of the day: +4 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Highest rating in a match: 2.04 · Mirage
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How scaredd_ plays
Across 79 matches scaredd_ averages K/R 0.72, ADR 77.9 and a rating of 0.97. Biggest strength: Headshot rate at 62%, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 4 players. Averages 15.9 kills per match with 62% headshots. The strongest map is Mirage with a 45% win rate in 22 matches. In 26 of 79 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. scaredd_ loses the most ELO in match 1 of the day (+4 ELO, win rate 38%). Things go best on Mirage (+64 ELO, win rate 45%). Improved over the last three months: K/R +0.08, Rating +0.15, ADR +6.1. Got weaker: Win rate −13 pp, ELO −351, First kills −2 pp, Clutch 1v1 −14 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 5 matches, win rate 40%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.