scaIIymilano

Malaysia
On FACEIT since 2018 193 matches tracked 24 matches in 30 days
Last updated:

How does scaIIymilano play?

Rating 1.01 (from 188 matches) K/R 0.73 ADR 77.9 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 2 in 193 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 17%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 15x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.9, Headshots at 55%
▼ Got worse
K/R −0.09, Rating −0.13, Win rate −9 pp, ELO −197

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
33 matches · 58% win rate
On Ancient −23 ELO
29 matches · 52% win rate
On Sundays ±0 ELO, win rate 38%

scaIIymilano loses the most ELO on Anubis: −35 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Anubis
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 58%
0.71 better than 32%
77.1 better than 28%
0.99 better than 33%
54% of 213 duels better than 63%
54% of 37 situations better than 86%
Dust 239
54% better than 59%
0.74 better than 46%
78.5 better than 33%
1.01 better than 37%
49% of 143 duels better than 35%
50% of 34 situations better than 81%
Anubis33
58% better than 70%
0.69 better than 26%
75.8 better than 20%
0.98 better than 31%
58% of 126 duels better than 81%
36% of 25 situations better than 45%
Ancient29
52% right on the average
0.76 better than 56%
81.1 better than 46%
1.10 better than 71%
50% of 76 duels better than 41%
59% of 17 situations better than 92%
Cache12
50% -
0.80 -
78.2 -
1.13-
62% of 37 duels -
44% of 9 situations -
Inferno11
55% -
0.83 -
87.6 -
1.12-
59% of 46 duels -
44% of 9 situations -
Nuke11
9% -
0.64 -
67.9 -
0.80-
51% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scaIIymilano plays

Across 193 matches scaIIymilano averages K/R 0.73 and ADR 77.9; the rating across the 188 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 33 matches. In 72 of 188 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. scaIIymilano loses the most ELO on Anubis (−35 ELO, win rate 58%). Things go best on Mirage (+75 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +46 ELO. Got weaker: K/R −0.09, Rating −0.13, Win rate −9 pp, ELO −197. Unchanged in recent months: ADR at 76.9, Headshots at 55%. Last 30 days: 24 matches, win rate 63%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.