sc1ney

Denmark
On FACEIT since 2014 100 matches tracked 23 matches in 30 days
ELO ▲ 111
2,261
30-day peak: 2,261
Rank EU
#120,082
Denmark #2,944 in Denmark
Last updated:

How does sc1ney play?

Rating 1.09 (from 79 matches) K/R 0.73 ADR 79.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.63+0.33 · Ø 0.30 better than 98%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.75, ADR at 80.0, Win rate at 50%, ELO at 2,261
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
22 matches · 64% win rate
In match 2 of the day ±0 ELO
28 matches · 39% win rate

sc1ney loses the most ELO on Inferno: −19 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 1.97 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno22
64% better than 78%
0.77 better than 53%
82.9 better than 49%
1.21 better than 81%
64% of 58 duels better than 93%
53% of 19 situations better than 82%
Cache17
53% better than 45%
0.72 better than 45%
78.5 better than 44%
1.07-
50% of 48 duels better than 46%
54% of 13 situations better than 84%
Ancient16
38% better than 10%
0.70 better than 25%
76.0 better than 21%
1.04-
50% of 38 duels better than 38%
30% of 10 situations better than 29%
Nuke14
71% -
0.82 -
83.6 -
1.22-
58% of 55 duels -
18% of 11 situations -
Anubis10
20% -
0.67 -
74.1 -
0.95-
43% of 23 duels -
50% of 4 situations -
Dust 28
50% -
0.72 -
75.0 -
0.93-
48% of 25 duels -
0% of 2 situations -
Mirage6
0% -
0.60 -
69.7 -
0.94-
32% of 25 duels -
0% of 6 situations -
Overpass4
50% -
0.83 -
83.1 -
-
-
-
Vertigo3
67% -
0.68 -
88.5 -
1.01-
38% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sc1ney plays

Across 100 matches sc1ney averages K/R 0.73 and ADR 79.0; the rating across the 79 rated matches is 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 32 of 79 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.20. sc1ney loses the most ELO on Inferno (−19 ELO, win rate 64%). Improved over the last three months: Rating +0.07. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.0, Win rate at 50%, ELO at 2,261. Last 30 days: 23 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.