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sbx

Argentina
On FACEIT since 2020 365 matches tracked 101 matches in 30 days
ELO ▲ 66
2,121
30-day peak: 2,121
Rank SA ▲ 788 places
#4,706
Argentina #1,485 in Argentina
30 days · prev. #5,494 · best #4,706
Last updated:

How does sbx play?

Rating 1.41 (from 319 matches) K/R 1.01 ADR 104.2 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 319 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 8% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 4.3
Zeus kills3 in 365 matches
Knife kills 14 in 365 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.9%+3.8 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 160x 4K, 29 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, ELO +74
= Stayed the same
K/R at 1.04, Win rate at 53%
▼ Got worse
Rating −0.15, Headshots −2 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

1.09
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.09. Last 3 months: 1.04 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
61 matches · 41% win rate
On Inferno −22 ELO
42 matches · 45% win rate
On Wednesdays −25 ELO, win rate 39%

sbx loses the most ELO on Dust 2: −96 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.28 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 55 · Nuke

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
48% better than 36%
1.02 better than 99%
105.2 better than 99%
1.40 better than 99%
66% of 778 duels better than 99%
34% of 53 situations better than 38%
Nuke75
64% better than 75%
1.02 better than 99%
103.1 better than 99%
1.45 better than 99%
60% of 407 duels better than 85%
53% of 34 situations better than 83%
Dust 261
41% better than 17%
0.99 better than 99%
101.6 better than 98%
1.40 better than 99%
57% of 343 duels better than 82%
57% of 28 situations better than 92%
Inferno42
45% better than 21%
0.99 better than 99%
107.6 better than 99%
1.38 better than 99%
59% of 299 duels better than 77%
43% of 30 situations better than 63%
Anubis32
44% better than 23%
1.04 better than 99%
104.6 better than 99%
1.45 better than 99%
63% of 178 duels better than 95%
46% of 13 situations better than 72%
Ancient13
54% -
1.00 -
102.8 -
1.35-
44% of 48 duels -
80% of 5 situations -
Cache5
60% -
0.93 -
98.2 -
1.28-
58% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sbx plays

Across 365 matches sbx averages K/R 1.01 and ADR 104.2; the rating across the 319 rated matches is 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 22.6 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 75 matches. In 246 of 319 matches the rating was 1.10 or higher (77%), in 49 it was below 0.90. In 310 matches with detailed stats: 160 4Ks and 29 aces. Best month by rating: April 2026 at 1.60. sbx loses the most ELO on Dust 2 (−96 ELO, win rate 41%). Things go best on Mirage (+94 ELO, win rate 48%). Match no. 4 of the day goes best: 58% win rate, +81 ELO. Improved over the last three months: ADR +4.4, ELO +74. Got weaker: Rating −0.15, Headshots −2 pp. Unchanged in recent months: K/R at 1.04, Win rate at 53%. Last 30 days: 101 matches, win rate 56%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.