sayr1ex

Russia
45 matches tracked
Last updated:

How does sayr1ex play?

Rating 1.09 K/R 0.80 ADR 86.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More damage per round than the level 5 average.
AWPerDamage
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 6%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.10+0.12 · Ø 0.98 better than 92%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.0%).

2K rounds 14.6%+1.6 pp · Ø 13.0% better than 89%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 66%
MVPs per match 2.1−0.1 · Ø 2.2 better than 49%
4Ks and aces 9x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 4%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 9%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Patterns

Soon this shows where sayr1ex loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.64 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis11
36% -
0.87 -
89.7 -
1.22-
66% of 38 duels -
20% of 5 situations -
Ancient10
50% -
0.74 -
84.2 -
0.99-
54% of 35 duels -
40% of 5 situations -
Dust 27
57% -
0.87 -
91.6 -
1.24-
64% of 25 duels -
100% of 2 situations -
Mirage7
43% -
0.84 -
86.8 -
1.18-
74% of 27 duels -
100% of 5 situations -
Cache4
50% -
0.65 -
80.1 -
0.84-
52% of 21 duels -
0% of 1 situations -
Inferno3
33% -
0.74 -
81.5 -
0.84-
88% of 8 duels -
0% of 4 situations -
Nuke3
33% -
0.70 -
82.6 -
0.91-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sayr1ex plays

Across 45 matches sayr1ex averages K/R 0.80, ADR 86.5 and a rating of 1.09. Biggest strength: Opening duels won at 62%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 1.4, better than only 4% of level 5 players. Averages 17.1 kills per match with 34% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 18 of 45 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 6 matches, win rate 33%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.