sawzin

Sweden
On FACEIT since 2018 219 matches tracked 29 matches in 30 days
ELO ▼ 93
2,251
30-day peak: 2,344
Rank EU
#121,557
Sweden #3,144 in Sweden
Last updated:

How does sawzin play?

Rating 0.84 K/R 0.57 ADR 61.8 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 219 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 39%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 67%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.84−0.19 · Ø 1.03 better than 1%
Pistol kills per match 2.7
Knife kills 3 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.2% of rounds and so well below the average (13.5%).

2K rounds 9.2%−4.3 pp · Ø 13.5% better than 1%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 12x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +9.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −17 pp, ELO −200

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.64. Last 3 months: 0.64 (at the start 0.55). Clearly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
58 matches · 55% win rate
In match 1 of the day +71 ELO
47 matches · 49% win rate
Between 18:00 and 24:00 −126 ELO, win rate 52%
On Tuesdays −74 ELO, win rate 46%

sawzin loses the most ELO on Dust 2: −116 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 62%
0.52 better than 1%
59.6 better than 1%
0.78 better than 1%
46% of 123 duels better than 20%
45% of 53 situations better than 72%
Mirage52
54% better than 61%
0.62 better than 5%
66.7 better than 2%
0.89 better than 7%
50% of 117 duels better than 41%
34% of 41 situations better than 39%
Inferno30
57% better than 62%
0.56 better than 1%
61.1 better than 1%
0.85 better than 2%
51% of 65 duels better than 36%
42% of 12 situations right on the average
Ancient27
63% better than 81%
0.58 better than 1%
62.7 better than 1%
0.86 better than 4%
43% of 60 duels better than 10%
43% of 14 situations better than 64%
Anubis25
56% better than 62%
0.54 better than 1%
57.8 better than 1%
0.79 better than 1%
47% of 68 duels better than 23%
60% of 10 situations better than 95%
Cache25
60% -
0.58 -
60.0 -
0.88-
64% of 50 duels -
26% of 23 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sawzin plays

Across 219 matches sawzin averages K/R 0.57, ADR 61.8 and a rating of 0.84. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.8 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 47 of 219 matches the rating was 1.10 or higher (21%), in 134 it was below 0.90. In 173 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. sawzin loses the most ELO on Dust 2 (−116 ELO, win rate 55%). Things go best on Anubis (+110 ELO, win rate 56%). Match no. 2 of the day goes best: 68% win rate, +28 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +9.1. Got weaker: Headshots −6 pp, Win rate −17 pp, ELO −200. Last 30 days: 29 matches, win rate 48%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.