saudade6

Mongolia
On FACEIT since 2024 261 matches tracked 93 matches in 30 days
ELO ▲ 204
2,661
30-day peak: 2,661
Rank SEA ▲ 470 places
#619
Mongolia #154 in Mongolia
30 days · prev. #1,089 · best #619
Last updated:

How does saudade6 play?

Rating 1.12 K/R 0.80 ADR 87.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 261 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 3.4
Zeus kills8 in 261 matches
Knife kills 15 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 73%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 44x 4K, 8 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 88%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +411
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.0, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
44 matches · 43% win rate
On Dust 2 −9 ELO
73 matches · 56% win rate
On Thursdays −8 ELO, win rate 39%

saudade6 loses the most ELO on Mirage: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.33 · Nuke
  3. Longest win streak: 11 wins in a row · Nuke
  4. Most kills in a match: 49 · Inferno

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
56% better than 63%
0.82 better than 80%
90.3 better than 86%
1.17 better than 83%
60% of 356 duels better than 87%
35% of 54 situations better than 38%
Mirage44
43% better than 15%
0.72 better than 36%
80.2 better than 44%
1.00 better than 35%
45% of 223 duels better than 15%
41% of 27 situations better than 60%
Ancient35
63% better than 82%
0.80 better than 73%
88.0 better than 78%
1.13 better than 76%
62% of 143 duels better than 93%
29% of 28 situations better than 25%
Inferno32
47% better than 23%
0.85 better than 79%
92.7 better than 81%
1.18 better than 74%
57% of 166 duels better than 64%
39% of 18 situations better than 49%
Anubis31
39% better than 9%
0.82 better than 82%
89.4 better than 84%
1.13 better than 76%
62% of 134 duels better than 92%
38% of 13 situations better than 47%
Nuke24
71% better than 90%
0.82 better than 74%
87.1 better than 74%
1.16 better than 78%
53% of 114 duels right on the average
38% of 16 situations better than 44%
Cache19
37% -
0.76 -
86.4 -
1.06-
44% of 90 duels -
29% of 21 situations -
Vertigo3
33% -
0.76 -
82.4 -
1.04-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saudade6 plays

Across 261 matches saudade6 averages K/R 0.80, ADR 87.8 and a rating of 1.12. Biggest strength: Utility damage per round at 5.7, better than 88% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 130 of 261 matches the rating was 1.10 or higher (50%), in 77 it was below 0.90. In 192 matches with detailed stats: 44 4Ks and 8 aces. Best month by rating: November 2026 at 1.24. saudade6 loses the most ELO on Mirage (−24 ELO, win rate 43%). Things go best on Nuke (+51 ELO, win rate 71%). From match no. 5 of the day on, things go best: 60% win rate, −44 ELO. Improved over the last three months: ELO +411. Got weaker: K/R −0.04, Rating −0.05, ADR −4.0, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 93 matches, win rate 52%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.