satanic263

Russia
On FACEIT since 2022 355 matches tracked 113 matches in 30 days
Last updated:

How does satanic263 play?

Rating 1.18 K/R 0.82 ADR 86.5 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 355 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.2
Zeus kills1 in 355 matches
Knife kills 3 in 355 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 74%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 52x 4K, 10 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.81, ADR at 86.0
▼ Got worse
Rating −0.05, Win rate −5 pp, ELO −107

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
24 matches · 33% win rate
On Inferno −74 ELO
24 matches · 42% win rate
On Tuesdays +85 ELO, win rate 43%

satanic263 loses the most ELO on Dust 2: −91 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.33 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
53% right on the average
0.83 better than 81%
88.7 better than 81%
1.19 better than 86%
59% of 690 duels better than 86%
45% of 102 situations better than 71%
Nuke59
54% better than 42%
0.81 better than 66%
83.6 better than 53%
1.18 better than 76%
57% of 215 duels better than 69%
37% of 35 situations better than 44%
Ancient52
56% better than 58%
0.84 better than 83%
87.7 better than 75%
1.20 better than 88%
55% of 242 duels better than 66%
44% of 41 situations better than 65%
Dust 224
33% better than 2%
0.78 better than 63%
84.0 better than 61%
1.13 better than 70%
59% of 105 duels better than 83%
33% of 18 situations better than 34%
Inferno24
42% better than 8%
0.79 right on the average
84.5 better than 46%
1.14 better than 56%
57% of 86 duels better than 61%
25% of 8 situations better than 18%
Anubis20
45% better than 22%
0.82 better than 79%
85.0 better than 69%
1.16 better than 80%
51% of 86 duels better than 43%
47% of 15 situations better than 71%
Cache20
45% better than 15%
0.77 better than 45%
82.4 better than 39%
1.08 better than 41%
57% of 83 duels better than 64%
15% of 13 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How satanic263 plays

Across 355 matches satanic263 averages K/R 0.82, ADR 86.5 and a rating of 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 190 of 355 matches the rating was 1.10 or higher (54%), in 82 it was below 0.90. In 269 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. satanic263 loses the most ELO on Dust 2 (−91 ELO, win rate 33%). Things go best on Nuke (+84 ELO, win rate 54%). Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.05, Win rate −5 pp, ELO −107. Unchanged in recent months: K/R at 0.81, ADR at 86.0. Last 30 days: 113 matches, win rate 54%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.