satanic-_

Mongolia
On FACEIT since 2023 257 matches tracked 44 matches in 30 days
ELO ▲ 209
2,875
30-day peak: 2,876
Rank SEA ▲ 287 places
#275
Mongolia #74 in Mongolia
30 days · prev. #562 · best #269
Last updated:

How does satanic-_ play?

Rating 1.03 (from 199 matches) K/R 0.77 ADR 84.7 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8 from the last 199
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 28%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether satanic-_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.09.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
72 matches · 47% win rate
In match 2 of the day +42 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −220 ELO, win rate 38%
On Thursdays −155 ELO, win rate 26%

satanic-_ loses the most ELO on Mirage: −12 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 24%
0.78 better than 62%
85.3 better than 67%
1.06 better than 52%
53% of 369 duels better than 55%
36% of 25 situations better than 42%
Dust 244
55% better than 55%
0.74 better than 43%
83.0 better than 56%
0.98 better than 23%
50% of 265 duels better than 37%
55% of 20 situations better than 87%
Ancient37
57% better than 62%
0.74 better than 41%
81.4 better than 44%
0.97 better than 21%
47% of 183 duels better than 22%
44% of 18 situations better than 65%
Nuke17
41% better than 11%
0.81 better than 66%
87.8 better than 73%
1.08 better than 48%
47% of 90 duels better than 18%
25% of 8 situations better than 17%
Anubis11
45% -
0.77 -
81.5 -
1.01-
45% of 69 duels -
25% of 4 situations -
Inferno10
40% -
0.75 -
82.4 -
1.06-
48% of 40 duels -
43% of 7 situations -
Cache7
14% -
0.81 -
92.2 -
1.01-
57% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How satanic-_ plays

Across 257 matches satanic-_ averages K/R 0.77 and ADR 84.7; the rating across the 199 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 73 of 199 matches the rating was 1.10 or higher (37%), in 82 it was below 0.90. In 112 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.51. satanic-_ loses the most ELO on Mirage (−12 ELO, win rate 47%). Things go best on Dust 2 (+33 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, −10 ELO. Last 30 days: 44 matches, win rate 61%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.