saskey0y0

Vietnam
On FACEIT since 2026 226 matches tracked 96 matches in 30 days
ELO ▼ 55
3,131
30-day peak: 3,200
Rank EU ▼ 1,521 places
#5,492
Vietnam #15 in Vietnam
30 days · prev. #3,971 · best #3,149
Last updated:

How does saskey0y0 play?

Rating 1.00 (from 222 matches) K/R 0.71 ADR 77.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 27%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 25x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +71
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.8, Headshots at 56%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −180 ELO
36 matches · 53% win rate
In match 3 of the day −67 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 +7 ELO, win rate 50%
On Thursdays +89 ELO, win rate 47%

saskey0y0 loses the most ELO on Ancient: −180 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 33 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 65%
0.71 better than 28%
76.5 better than 22%
1.00 better than 28%
50% of 383 duels better than 35%
47% of 60 situations better than 75%
Ancient36
53% better than 42%
0.70 better than 23%
76.6 better than 21%
1.01 better than 33%
52% of 134 duels better than 47%
45% of 20 situations better than 69%
Nuke27
52% better than 31%
0.73 better than 34%
79.9 better than 38%
1.07 better than 47%
59% of 95 duels better than 77%
45% of 11 situations better than 69%
Cache18
61% better than 59%
0.69 better than 15%
74.4 better than 12%
0.99 better than 15%
49% of 67 duels better than 24%
17% of 6 situations better than 10%
Anubis13
46% -
0.72 -
81.2 -
0.96-
49% of 55 duels -
43% of 7 situations -
Dust 27
71% -
0.64 -
75.3 -
0.88-
44% of 27 duels -
33% of 3 situations -
Inferno5
60% -
0.68 -
72.7 -
1.00-
39% of 18 duels -
33% of 3 situations -
Vertigo5
60% -
0.78 -
81.1 -
1.15-
73% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saskey0y0 plays

Across 226 matches saskey0y0 averages K/R 0.71 and ADR 77.0; the rating across the 222 rated matches is 1.00. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 1.00, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 83 of 222 matches the rating was 1.10 or higher (37%), in 89 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. saskey0y0 loses the most ELO on Ancient (−180 ELO, win rate 53%). Things go best on Mirage (+256 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: ELO +71. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.8, Headshots at 56%. Last 30 days: 96 matches, win rate 52%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.