sashaa

USA
On FACEIT since 2022 350 matches tracked 143 matches in 30 days
ELO ▼ 176
2,055
30-day peak: 2,295
Rank OCE ▼ 457 places
#1,106
USA #6 in USA
30 days · prev. #649 · best #615
Last updated:

How does sashaa play?

Rating 1.04 (from 118 matches) K/R 0.74 ADR 84.0 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.4
Knife kills 3 in 350 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 47x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +4 pp
= Stayed the same
ADR at 84.7, Headshots at 42%
▼ Got worse
Rating −0.05, ELO −312

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
68 matches · 41% win rate
On Mirage −71 ELO
116 matches · 49% win rate
On Mondays −50 ELO, win rate 41%

sashaa loses the most ELO in match 1 of the day: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.34 · Mirage
  4. Most kills in a match: 50 · Ancient

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
49% better than 42%
0.74 right on the average
81.0 better than 52%
1.02 better than 48%
47% of 571 duels better than 28%
44% of 52 situations better than 69%
Ancient79
47% better than 33%
0.77 better than 66%
88.9 better than 86%
1.09 better than 73%
51% of 448 duels better than 44%
38% of 37 situations right on the average
Dust 260
52% right on the average
0.76 better than 62%
85.2 better than 72%
1.08 better than 66%
50% of 291 duels better than 44%
43% of 23 situations better than 63%
Cache42
50% -
0.69 -
81.6 -
0.94-
46% of 228 duels -
41% of 17 situations -
Anubis33
45% better than 28%
0.74 right on the average
84.7 better than 71%
1.05 better than 57%
52% of 218 duels better than 54%
63% of 19 situations better than 94%
Inferno14
71% -
0.68 -
76.8 -
0.96-
44% of 71 duels -
33% of 3 situations -
Vertigo4
75% -
0.83 -
94.5 -
1.13-
44% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sashaa plays

Across 350 matches sashaa averages K/R 0.74 and ADR 84.0; the rating across the 118 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 42% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 135 of 300 matches the rating was 1.10 or higher (45%), in 114 it was below 0.90. In 280 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: June 2026 at 1.08. sashaa loses the most ELO in match 1 of the day (−88 ELO, win rate 41%). Things go best on Cache (+98 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: K/R +0.04, Win rate +4 pp. Got weaker: Rating −0.05, ELO −312. Unchanged in recent months: ADR at 84.7, Headshots at 42%. Last 30 days: 143 matches, win rate 50%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.