Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).
Opening
Clutch
Weapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 2 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.69 (at the start 0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 92.6. Last 3 months: 81.2 (at the start 81.6).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 45%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 54% (at the start 31%).
Best month: July 2026 with 841. Last 3 months: 698 (at the start 841).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 83 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How sarkamys_95 plays
Biggest strength: Damage per round (ADR) at 81.4. That is better than 91% of players on level 2. On average 15.6 kills per match, 45% of them headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 19 matches with detailed stats: 0 4Ks and 0 aces. Things go best on Dust 2 (+33 ELO, win rate 42%). Improved over the last three months: Win rate +23 pp. Got weaker: ELO −143. Unchanged in recent months: K/R at 0.69, ADR at 81.2, Headshots at 44%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.