sarkamys_95

KR
83 matches tracked
Last updated:

How does sarkamys_95 play?

K/R 0.70 ADR 81.4 from 83 matches
Player type
Hits the head
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 27% no comparison
Clutch 1v2 won 27% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+5 pp better than 78%
AWP share of kills 4% no comparison
K/D 0.95+0.05 better than 78%
Pistol kills per match 2.7
Knife kills 1 in 83 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.4% no comparison
Rounds with 3K 4.5% no comparison
MVPs per match 2.4+0.4 better than 95%
4Ks and aces 0x 4K, 0 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.47 no comparison
Rounds with a death 74%0.0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Win rate +23 pp
= Stayed the same
K/R at 0.69, ADR at 81.2, Headshots at 44%
▼ Got worse
ELO −143

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.69 (at the start 0.72).

Patterns

From the last 83 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 29 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 27%
0.73 better than 80%
81.4 better than 83%
-
50% of 147 duels better than 68%
31% of 16 situations better than 41%
Mirage22
45% better than 42%
0.67 better than 53%
77.0 better than 68%
-
56% of 105 duels better than 92%
31% of 16 situations better than 40%
Anubis12
50% –
0.77 –
92.0 –
-
48% of 61 duels –
60% of 5 situations –
Ancient9
22% –
0.71 –
86.0 –
-
39% of 36 duels –
27% of 11 situations –
Nuke6
33% –
0.68 –
78.6 –
-
44% of 27 duels –
57% of 7 situations –
Inferno5
40% –
0.63 –
79.5 –
-
42% of 31 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sarkamys_95 plays

Biggest strength: Damage per round (ADR) at 81.4. That is better than 91% of players on level 2. On average 15.6 kills per match, 45% of them headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 19 matches with detailed stats: 0 4Ks and 0 aces. Things go best on Dust 2 (+33 ELO, win rate 42%). Improved over the last three months: Win rate +23 pp. Got weaker: ELO −143. Unchanged in recent months: K/R at 0.69, ADR at 81.2, Headshots at 44%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.