sanzo

KG
150 matches tracked
Last updated:

How does sanzo play?

Rating 1.00 (from 39 matches) K/R 0.78 ADR 83.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 5
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 36% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 16%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 49%+5 pp better than 77%
AWP share of kills 10%−1 pp better than 56%
K/D 1.08+0.11 better than 92%
Pistol kills per match 3.1
Knife kills 6 in 150 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+1.2 pp better than 81%
Rounds with 3K 4.2%+0.5 pp better than 76%
MVPs per match 2.4+0.3 better than 85%
4Ks and aces 15x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.5+0.6 better than 65%
Enemies flashed per round 0.11−0.14 better than 11%
Rounds with a death 72%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76
▼ Got worse
ADR −5.2, Win rate −18 pp, ELO −109

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.79).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −41 ELO
43 matches · 49% wins

sanzo loses the most ELO on Mirage: −41 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 47%
0.75 better than 72%
79.1 better than 55%
1.07-
52% of 139 duels better than 69%
35% of 23 situations better than 42%
Dust 230
60% better than 84%
0.78 better than 84%
83.3 better than 77%
0.80-
60% of 78 duels better than 96%
31% of 16 situations better than 30%
Ancient22
23% better than 1%
0.77 better than 80%
80.0 better than 59%
0.92-
48% of 65 duels better than 43%
36% of 22 situations level
Inferno16
69% better than 95%
0.75 better than 75%
81.3 better than 69%
1.01-
55% of 58 duels better than 79%
60% of 5 situations better than 90%
Nuke16
50% better than 41%
0.90 better than 99%
94.5 better than 99%
1.03-
59% of 66 duels better than 90%
27% of 11 situations better than 26%
Anubis12
50% -
0.73 -
85.0 -
1.09-
55% of 40 duels -
20% of 5 situations -
Cache10
60% -
0.76 -
88.3 -
1.14-
53% of 43 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanzo plays

Across 150 matches sanzo averages K/R 0.78 and ADR 83.1; the rating across the 39 rated matches is 1.00. Biggest strength: K/D at 1.08. That is better than 92% of players on level 5. Most room to improve: Clutch 1v1 won at 30%. That is better than only 16% of players on level 5. On average 17.1 kills per match, 49% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 10 of 39 matches the rating was 1.10 or higher (26%), in 15 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. sanzo loses the most ELO on Mirage (−41 ELO, win rate 49%). Things go best in match 1 of the day (+66 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Got weaker: ADR −5.2, Win rate −18 pp, ELO −109. Unchanged in recent months: K/R at 0.76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.