sante

Poland
On FACEIT since 2016 417 matches tracked 78 matches in 30 days
ELO ▼ 117
3,162
30-day peak: 3,279
Rank EU ▼ 2,033 places
#5,125
Poland #265 in Poland
30 days · prev. #3,092 · best #2,487
Last updated:

How does sante play?

Rating 1.05 K/R 0.75 ADR 83.7 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 417 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8
Knife kills 2 in 417 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 60x 4K, 9 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+8 pp · Ø 33% better than 93%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 95%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.6, Win rate at 52%, ELO at 3,162
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −376 ELO
64 matches · 41% win rate
On Ancient −78 ELO
93 matches · 55% win rate
Between 0:00 and 6:00 −405 ELO, win rate 44%
On Tuesdays +41 ELO, win rate 43%

sante loses the most ELO on Mirage: −376 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.62 · Ancient
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis97
56% right on the average
0.75 right on the average
82.7 better than 56%
1.05 better than 47%
49% of 413 duels better than 31%
40% of 60 situations better than 54%
Ancient93
55% right on the average
0.82 better than 78%
89.7 better than 83%
1.15 better than 79%
57% of 444 duels better than 76%
32% of 41 situations better than 32%
Mirage64
41% better than 6%
0.72 better than 32%
80.9 better than 45%
0.99 better than 26%
46% of 325 duels better than 15%
44% of 25 situations better than 67%
Nuke52
63% better than 70%
0.76 better than 47%
82.9 better than 52%
1.04 better than 37%
49% of 236 duels better than 29%
38% of 24 situations better than 47%
Dust 250
50% better than 31%
0.68 better than 17%
76.9 better than 25%
0.96 better than 16%
51% of 178 duels better than 41%
41% of 29 situations better than 55%
Cache39
46% better than 13%
0.76 better than 40%
84.0 better than 50%
1.05 better than 31%
54% of 141 duels right on the average
40% of 20 situations right on the average
Inferno17
47% better than 11%
0.78 better than 44%
84.4 better than 45%
1.13 better than 45%
55% of 71 duels better than 40%
43% of 14 situations better than 55%
Vertigo5
40% -
0.78 -
90.0 -
1.12-
45% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sante plays

Across 417 matches sante averages K/R 0.75, ADR 83.7 and a rating of 1.05. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 52 matches. In 169 of 417 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 352 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: September 2026 at 1.08. sante loses the most ELO on Mirage (−376 ELO, win rate 41%). Things go best on Nuke (+191 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.6, Win rate at 52%, ELO at 3,162. Last 30 days: 78 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.