sant3

AR
171 matches tracked 19 matches in 30 days
ELO ▲ 9
2,360
30-day peak: 2,385
Rank SA ▲ 620 places
#1,908
AR #345 in AR
30 days · prev. #2,528 · best #1,710
Last updated:

How does sant3 play?

Rating 1.06 (from 120 matches) K/R 0.74 ADR 80.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 3.1
Knife kills 6 in 171 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +259
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.3
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
25 matches · 36% win rate
On Anubis −20 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Wednesdays +23 ELO, win rate 46%

sant3 loses the most ELO on Dust 2: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 1.98 · Vertigo
  3. Most kills in a match: 38 · Vertigo

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke47
68% better than 83%
0.79 better than 65%
85.6 better than 66%
1.07 better than 56%
55% of 163 duels better than 63%
40% of 20 situations better than 56%
Anubis37
54% better than 57%
0.70 better than 28%
78.3 better than 35%
1.03 better than 47%
50% of 133 duels better than 39%
38% of 13 situations better than 46%
Dust 225
36% better than 7%
0.74 right on the average
79.4 better than 41%
1.07 better than 61%
52% of 89 duels better than 54%
58% of 12 situations better than 91%
Inferno18
39% better than 8%
0.70 better than 28%
75.6 better than 18%
0.96-
60% of 63 duels better than 82%
20% of 5 situations better than 15%
Mirage15
60% better than 79%
0.71 better than 33%
76.5 better than 27%
1.02-
59% of 59 duels better than 88%
50% of 4 situations better than 80%
Cache13
38% -
0.67 -
75.2 -
0.97-
45% of 49 duels -
75% of 4 situations -
Ancient7
43% -
0.79 -
79.6 -
1.16-
42% of 12 duels -
50% of 4 situations -
Overpass5
60% -
0.76 -
83.9 -
1.35-
75% of 4 duels -
-
Vertigo4
75% -
1.12 -
111.2 -
1.60-
67% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sant3 plays

Across 171 matches sant3 averages K/R 0.74 and ADR 80.8; the rating across the 120 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 68% win rate in 47 matches. In 49 of 120 matches the rating was 1.10 or higher (41%), in 42 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. sant3 loses the most ELO on Dust 2 (−30 ELO, win rate 36%). Things go best on Nuke (+137 ELO, win rate 68%). Improved over the last three months: Win rate +5 pp, ELO +259. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.3. Last 30 days: 19 matches, win rate 63%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.