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sanma1zZzZ

Russia
On FACEIT since 2024 336 matches tracked 165 matches in 30 days
ELO ▼ 174
2,392
30-day peak: 2,626
Rank EU
#81,254
Russia #23,038 in Russia
Last updated:

How does sanma1zZzZ play?

Rating 1.02 (from 294 matches) K/R 0.73 ADR 80.0 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 63%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.5
Knife kills 2 in 336 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 48x 4K, 2 aces in 272 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.8, ELO at 2,392
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −166 ELO
124 matches · 47% win rate
On Dust 2 −73 ELO
93 matches · 52% win rate
Between 12:00 and 18:00 −250 ELO, win rate 43%
On Saturdays +32 ELO, win rate 39%

sanma1zZzZ loses the most ELO on Mirage: −166 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Dust 2
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
47% better than 31%
0.75 better than 54%
81.6 better than 54%
1.02 better than 44%
51% of 446 duels right on the average
39% of 77 situations better than 52%
Dust 293
52% right on the average
0.74 right on the average
79.5 better than 43%
1.05 better than 56%
51% of 377 duels right on the average
30% of 53 situations better than 28%
Ancient47
47% better than 31%
0.70 better than 24%
76.3 better than 22%
0.97 better than 25%
49% of 192 duels better than 35%
45% of 22 situations better than 69%
Nuke34
47% better than 23%
0.68 better than 23%
78.5 better than 43%
0.92 better than 16%
51% of 157 duels better than 42%
39% of 18 situations better than 46%
Anubis26
54% better than 55%
0.76 better than 59%
80.0 better than 43%
1.07 better than 59%
54% of 115 duels better than 62%
35% of 20 situations better than 42%
Inferno6
17% -
0.83 -
94.3 -
1.15-
55% of 22 duels -
33% of 3 situations -
Cache4
25% -
0.86 -
88.1 -
1.10-
71% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanma1zZzZ plays

Across 336 matches sanma1zZzZ averages K/R 0.73 and ADR 80.0; the rating across the 294 rated matches is 1.02. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 119 of 294 matches the rating was 1.10 or higher (40%), in 120 it was below 0.90. In 272 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. sanma1zZzZ loses the most ELO on Mirage (−166 ELO, win rate 47%). Things go best on Nuke (+90 ELO, win rate 47%). Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.8, ELO at 2,392. Last 30 days: 165 matches, win rate 46%, net ELO −322.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.