sanarboy66

Estonia
On FACEIT since 2025 106 matches tracked 31 matches in 30 days
ELO ▲ 280
2,043
30-day peak: 2,043
Rank EU
#223,836
Estonia #1,881 in Estonia
Last updated:

How does sanarboy66 play?

Rating 0.92 K/R 0.66 ADR 75.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 37% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.2
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 48%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 5x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +14 pp, ELO +676
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 77.0
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
39 matches · 46% win rate
On Ancient −57 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −117 ELO, win rate 42%
On Tuesdays −34 ELO, win rate 45%

sanarboy66 loses the most ELO on Mirage: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 35 · Mirage
  5. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 30%
0.68 better than 25%
76.4 better than 30%
0.95 better than 25%
48% of 137 duels better than 33%
45% of 31 situations better than 72%
Ancient22
55% better than 63%
0.71 better than 35%
78.5 better than 36%
0.98 better than 35%
55% of 91 duels better than 70%
42% of 12 situations better than 64%
Dust 221
48% better than 37%
0.64 better than 10%
74.1 better than 18%
0.90 better than 11%
51% of 74 duels right on the average
21% of 14 situations better than 10%
Nuke10
60% -
0.63 -
70.5 -
0.87-
48% of 25 duels -
67% of 3 situations -
Anubis9
78% -
0.61 -
71.9 -
0.90-
29% of 31 duels -
20% of 5 situations -
Inferno3
33% -
0.51 -
67.6 -
0.74-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sanarboy66 plays

Across 106 matches sanarboy66 averages K/R 0.66, ADR 75.0 and a rating of 0.92. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 42% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 19 of 106 matches the rating was 1.10 or higher (18%), in 48 it was below 0.90. In 51 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. sanarboy66 loses the most ELO on Mirage (−91 ELO, win rate 46%). Things go best in match 2 of the day (−29 ELO, win rate 80%). Match no. 2 of the day goes best: 80% win rate, −29 ELO. Improved over the last three months: Headshots +4 pp, Win rate +14 pp, ELO +676. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 77.0. Last 30 days: 31 matches, win rate 61%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.