san_40

Uzbekistan
On FACEIT since 2024 85 matches tracked 44 matches in 30 days
ELO ▼ 120
2,015
30-day peak: 2,135
Rank EU
#245,991
Uzbekistan #1,587 in Uzbekistan
Last updated:

How does san_40 play?

Rating 1.08 K/R 0.78 ADR 83.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.2
Knife kills 2 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +405
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.2
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 −55 ELO, win rate 26%

san_40 loses the most ELO in match 2 of the day: −48 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 37%
0.73 better than 44%
79.5 better than 44%
1.00 better than 39%
47% of 101 duels better than 27%
25% of 8 situations better than 16%
Dust 218
39% better than 13%
0.81 better than 79%
88.7 better than 84%
1.15 better than 83%
54% of 61 duels better than 65%
46% of 13 situations better than 76%
Ancient14
50% -
0.86 -
91.6 -
1.15-
52% of 62 duels -
33% of 12 situations -
Anubis12
58% -
0.79 -
83.0 -
1.14-
59% of 51 duels -
57% of 7 situations -
Inferno9
44% -
0.75 -
72.2 -
1.05-
53% of 34 duels -
33% of 3 situations -
Nuke5
20% -
0.63 -
75.6 -
0.96-
57% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How san_40 plays

Across 85 matches san_40 averages K/R 0.78, ADR 83.3 and a rating of 1.08. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 43 of 85 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. san_40 loses the most ELO in match 2 of the day (−48 ELO, win rate 38%). Things go best on Mirage (+7 ELO, win rate 48%). Improved over the last three months: Win rate +10 pp, ELO +405. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.2. Last 30 days: 44 matches, win rate 45%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.