sanTTTT-

Poland
On FACEIT since 2015 172 matches tracked 36 matches in 30 days
Last updated:

How does sanTTTT- play?

Rating 1.04 (from 139 matches) K/R 0.76 ADR 84.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 28x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 85.1, Win rate at 54%, ELO at 2,844
▼ Got worse
Rating −0.17, Headshots −5 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −165 ELO
41 matches · 41% win rate
On Mirage −68 ELO
61 matches · 44% win rate
On Wednesdays −135 ELO, win rate 39%

sanTTTT- loses the most ELO in match 2 of the day: −165 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.80 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 15%
0.75 better than 48%
85.6 better than 69%
1.04 better than 45%
56% of 262 duels better than 73%
41% of 17 situations better than 58%
Ancient40
70% better than 93%
0.79 better than 65%
88.5 better than 78%
1.03 better than 41%
54% of 169 duels better than 61%
24% of 21 situations better than 15%
Anubis21
43% better than 16%
0.76 better than 55%
84.0 better than 63%
1.10 better than 65%
43% of 106 duels better than 9%
55% of 11 situations better than 85%
Dust 219
53% better than 47%
0.67 better than 14%
76.8 better than 25%
1.01 better than 32%
49% of 74 duels better than 31%
33% of 9 situations better than 35%
Nuke17
71% better than 90%
0.81 better than 66%
87.3 better than 70%
1.13-
60% of 63 duels better than 82%
33% of 3 situations better than 34%
Inferno8
50% -
0.74 -
78.8 -
1.02-
37% of 46 duels -
40% of 5 situations -
Cache6
67% -
0.76 -
84.1 -
0.94-
25% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanTTTT- plays

Across 172 matches sanTTTT- averages K/R 0.76 and ADR 84.8; the rating across the 139 rated matches is 1.04. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 59 of 139 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 139 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. sanTTTT- loses the most ELO in match 2 of the day (−165 ELO, win rate 41%). Things go best on Ancient (+72 ELO, win rate 70%). Match no. 4 of the day goes best: 75% win rate, −7 ELO. Got weaker: Rating −0.17, Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.1, Win rate at 54%, ELO at 2,844. Last 30 days: 36 matches, win rate 58%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.