salvatiiion

Russia
On FACEIT since 2020 204 matches tracked 22 matches in 30 days
Last updated:

How does salvatiiion play?

Rating 0.96 K/R 0.66 ADR 72.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.98−0.07 · Ø 1.05 better than 22%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 19x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%+1 pp · Ø 34% better than 53%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.17, Rating +0.22, ADR +16.3, Win rate +7 pp
= Stayed the same
ELO at 2,745
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.59). Just above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −132 ELO
62 matches · 42% win rate
On Ancient −65 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 −23 ELO, win rate 47%
On Saturdays −129 ELO, win rate 45%

salvatiiion loses the most ELO from match 5 of the day: −132 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.06 · Ancient
  3. Most kills in a match: 32 · Nuke
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
62% better than 85%
0.66 better than 13%
71.7 better than 9%
0.98 better than 28%
48% of 262 duels better than 30%
41% of 56 situations better than 60%
Ancient42
45% better than 23%
0.66 better than 10%
71.2 better than 6%
0.95 better than 18%
45% of 136 duels better than 14%
31% of 29 situations better than 31%
Dust 231
45% better than 24%
0.61 better than 3%
65.8 better than 1%
0.88 better than 5%
47% of 118 duels better than 25%
4% of 23 situations better than 2%
Anubis24
54% better than 54%
0.74 better than 45%
81.1 better than 48%
1.07 better than 56%
51% of 93 duels better than 45%
52% of 21 situations better than 83%
Nuke16
50% better than 35%
0.64 better than 10%
73.4 better than 15%
0.90 better than 11%
41% of 59 duels better than 3%
25% of 12 situations better than 17%
Cache9
56% -
0.67 -
74.6 -
0.97-
48% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How salvatiiion plays

Across 204 matches salvatiiion averages K/R 0.66, ADR 72.3 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.3, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 79 matches. In 63 of 204 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 157 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. salvatiiion loses the most ELO from match 5 of the day (−132 ELO, win rate 42%). Things go best in match 1 of the day (+120 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +120 ELO. Improved over the last three months: K/R +0.17, Rating +0.22, ADR +16.3, Win rate +7 pp. Got weaker: Headshots −10 pp. Unchanged in recent months: ELO at 2,745. Last 30 days: 22 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.