salt_a

Russia
113 matches tracked 37 matches in 30 days
Last updated:

How does salt_a play?

Rating 0.98 (from 72 matches) K/R 0.72 ADR 78.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 7
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 49%−1 pp better than 42%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 22%+1 pp better than 58%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+8 pp better than 87%
AWP share of kills 4%−6 pp better than 27%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.9
Knife kills 9 in 113 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 60%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 17x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.3 better than 45%
Enemies flashed per round 0.16−0.11 better than 23%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +96 ELO
36 matches · 47% wins
Between 12:00 and 18:00 ±0 ELO, win rate 34%
On Sundays ±0 ELO, win rate 40%

salt_a loses the most ELO in match 2 of the day: +96 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.62 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
60% better than 82%
0.73 better than 57%
80.9 better than 58%
0.99 better than 44%
51% of 214 duels better than 56%
25% of 20 situations better than 19%
Mirage25
52% better than 57%
0.78 better than 79%
78.8 better than 50%
1.10-
52% of 120 duels better than 62%
53% of 19 situations better than 86%
Anubis16
69% better than 96%
0.74 better than 65%
78.6 better than 47%
1.01-
45% of 86 duels better than 23%
33% of 6 situations better than 41%
Ancient10
0% -
0.61 -
77.3 -
0.72-
38% of 65 duels -
14% of 7 situations -
Inferno6
50% -
0.54 -
63.7 -
0.84-
30% of 20 duels -
0% of 1 situations -
Cache5
60% -
0.71 -
72.7 -
0.91-
53% of 30 duels -
100% of 2 situations -
Nuke4
50% -
0.81 -
85.1 -
1.08-
57% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How salt_a plays

Across 113 matches salt_a averages K/R 0.72 and ADR 78.6; the rating across the 72 rated matches is 0.98. Biggest strength: Headshot rate at 54%. That is better than 87% of players on level 7. On average 16.8 kills per match, 54% of them headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 102 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. salt_a loses the most ELO in match 2 of the day (+96 ELO, win rate 47%). Things go best on Dust 2 (+207 ELO, win rate 60%). Last 30 days: 37 matches, win rate 41%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.